In middle school there was nothing cooler than consulting tables to see "to hit" numbers. However, getting past my nostalgia I have to admit that the simple "BAB" (base attack bonus) of 3.0 DnD really was an improvement. So I appreciated the "ascending armor class" system in S&W. It was, I think, another good design decision - where the goal to stay true to the original edition didn't stand in the way of something clearly simpler and better. Matthew Finch wasn't afraid to acknowledge that.
I wanted to take the ascending armor class to hit chart and look at it in a different way. First of all I like charts in "portrait" orientation. And also it is interesting to see the comparison of classes by how they cap out on their attack bonus. (yeah, I'm calling Base "to-hit" Bonus simply Attack Bonus)

+1/2 this means AB increases by 1 every 2 levels
+1/4 this means AB increases by 1 every 4 levels
Okay, so I've invented a bit on the 21+ levels, because the charts don't really go there. I gave what I think is a reasonable interpretation. Since the advancement tables allow for going beyond 21st level.
No comments:
Post a Comment