Showing posts with label O5R. Show all posts
Showing posts with label O5R. Show all posts

Oct 24, 2022

Disambiguating B/X Damage Types

I was reminded of how far ahead B/X was for its time while reading the monsters section in the Basic and Expert books for research for the monsters in Gunslinger (where they are called Critters). Different types of damage are succinctly described in game terms as a handy reference. This is the beginning of the systemization of damage in D&D. Comparing this with damage types in 5e there are only a couple in common, and arguably a third.

B/X5e
AcidAcid
ChargeBludgeoning
CharmCold
Continuous DamageFire
Lightning
Energy DrainNecrotic
ParalysisPiercing
PoisonPoison
SwallowPsychic
SwoopRadiant
TrampleSlashing
Thunder

5e has come a long way in clarifying and categorizing damage types, while B/X conflates damage types with attack types and with what would come to be called Conditions. The only shared damage types are Acid and Poison and possibly Energy Drain. Of the remaining types Charm and Paralysis are Conditions in 5e. Charge, Swallow, Swoop, and Trample are combat attack actions. 

This leaves Continuous Damage and Energy Drain. Of these two types Energy Drain has fallen out of favor (as if it was ever in favor!) and Continuous Damage which is really something of a modifier you could theoretically apply to any damage type.

If we look at Energy Drain a little closer it does exist in 5e, but in a very different form called Life Drain. It is sort of a condition/action hybrid. As a damage type it is similar to Necrotic damage. This is what it does:

Life Drain: Necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

At first glance reducing hit point maximum may seem a bit lame, not as scary as losing a whole level like in B/X. But it is far easier to calculate and more immediate, you can lose quite a bit of time looking up what it means to reduce a character's level. Also, it is scarier than you might think to the player as it reduces how much they can heal.

To disambiguate the Damage Types as listed in B/X it would look something like this:

Damage Types

  • Acid
  • Continuous Damage
  • Poison
  • Energy Drain

Conditions

  • Charm
  • Paralysis

Attack Types

  • Charge
  • Swallow
  • Swoop
  • Trample

I quite like this list and think it is a good start to creating a system of damages, conditions, and attack types. There is a clarity of thinking here that 1st Edition AD&D could have benefited from. Well, we did eventually get that in 2nd edition. Maybe a bit too much.

One other interesting note is the order the damage types are described in. They are not alphabetical in the book, so they come across as random train of thought. What is it about those early D&D books and the random inconsistent use of alphabetizing?






Jul 24, 2020

Thrud - Daughter of Thor

Part of the Valkyria: Shieldmaidens of Asgard project is defining all the Valkyries, and several other Norse Mythology characters and creatures, in both 5th Edition and OSR.

Here is an attempt at writing up Thor's daughter: Thrud using 5th edition. It is quite a bit of work and the layout is a bit tricky, but the results are pretty rewarding. She is probably one of the more powerful Valkyries I'll be designing for the book.


Jun 10, 2020

Geiravor the Spear-Bearer

Here at the Denmark household we've been playing a Norse themed campaign with 5e D&D, of course giving it a little OSR flavor. This is in conjunction with a project that has been in development for a couple years; a Book of Valkyries. While some Valkyries are only mentioned by name research reveals a fascinating variety of details beyond just the evocative name for many mentioned in Norse Mythology.

In terms of a D&D campaign there is a lot of room for interpretation and extrapolation by digging deep into the lore. Here is my first attempt at doing a 5e style layout with one of the Valkyries; Geiravor the Spear-Bearer:



This Patreon is a place to get Norse Mythology inspired art as well as related gaming material.

Oct 3, 2019

Bookmark Adventure: Deathly Cell Of Xangarius the Berserk Princess



Deathly Cell Of Xangarius the Berserk Princess
Princess Xangarius was cursed by a vampiric sorcerer, and she was imprisoned in an impenetrable cell deep below Fendal castle.

A bookmark adventure for 2-5 characters of 5th-7th level.

  1. The entrance appears nondescript with a large plain wooden door. It is barred with an iron lock.
  2. Foyer. Two 5th level guards (common fighters) on duty armed with short swords.
  3. Guard Barracks. 2-5 5th level guards are resting here. Alerted if combat occurs in room 2.
  4. Storage room. Various kegs of wine and olive oil, crates of rice, beans, and flour.
  5. A 900gp gem can be seen under the water. A water weird guards it.
  6. Gallery of atrocities committed by Xangarius. Horrific scenes of people and animals torn apart.
  7. Five 6th level sentinels heavily armed with battle-axes and crossbows stop anyone entering. 7A. If outmatched in 7 the sentinels retreat to these alcoves to fight behind cover.
  8. Xangarius, she seems like a meek little girl, but when upset she transforms into a Vampire Spawn. If restored to normal her father will pay handsomely.



Sep 30, 2019

The Sentinel


35 years ago in the September 1984 issue of Dragon Magazine #89 appeared an article describing the Sentinel character class. Back then Dragon regularly published non-player character classes; unofficial characters classes meant only as NPCs. Of course most of us tried these out as player characters and often found them either way over, or under powered, but that didn't matter. Was the class cool or not was all that did.

The Sentinel wasn't exciting by any means. No unusual powers or spells. No weird or exotic flavor. Just a straight forward guard who took his duty seriously. And I always liked them! Maybe because Judas Priest had a cool song called The Sentinel released that same year on their seminal Defenders of the Faith album.

I've done a few revisions and updates to the class over the years, including one I blogged long ago when I first dived into the OSR. Now with the Sentinel's 35 year anniversary here is a new O5R version, optimized to fit on a bookmark similar to the Bookmark Dungeons I've been drawing lately.


Here is the text if you want to copy and paste and fiddle with it to your own taste.

The Sentinel
An alert fighter class.

LVL XP PB Features
1 0 +2 Hear
2 1,750 +2 Defense
3 3,500 +2 Find Hidden
4 7,000 +2 Ability+
5 15,000 +3 Veracity
6 30,000 +3 Ability+
7 65,000 +3 Detect Invisible
8 140,000 +3 Ability+
9 295,000 +3 Gut Feeling
10 455,000 +4 Wary

(PB = proficiency bonus, Ability+ = gain 1 point to put on any ability)

HD: d10 Armor: All armor, no shield Weapons: Simple weapons, Martial weapons Tools: None Saves: Strength, Dexterity Skills: Athletics, Insight, Intimidation, Investigation, Perception

Features
Hear the sentinel has keen hearing, +2 and advantage to all rolls involving hearing.
Defense +1 bonus in armor
Find Hidden +1 bonus to find hidden objects on a person or in a room.
Veracity can tell when a prisoner is lying in interrogation.
Detect Invisible can sense where an invisible creature is within a 10’ radius.
Gut Feeling can tell when something is wrong or doesn’t make sense, even if they don’t know exactly what it is.
Wary cannot be surprised.

If the class feels underpowered you could change Veracity to Extra Attack, like a regular fighter has. And/or give it access to Martial Archetype features, but then it is just changing into a regular fighter.

If you're curious about the art, I stumbled across an old sketch of a knight I did many years ago, and recently did a repaint on it for fun.


As a side note, the cover of Dragon #89 was one of Den Beauvais' epic Fantasy Chess covers. Here is as high resolution image of it as you'll find anywhere. The original sold a while back for nearly $4000.