Oct 21, 2007

Dungeoneer RPG layout test

I've been going over the first pass documents of the 3 books in the Dungeoneer RPG and preparing some preliminary layout designs. My goals in the layout are 1. Legibility and 2. Cool Looking. I want to avoid wall to wall block of texts with no space to breathe, but I don't want so much graphics that the book is illegible and unusable during game play. The approach I'm experimenting with here is a double-page spread that introduces a major chapter, which you can see in this example from the world guide. This spread introduces the major nation of Ilbor Paidan. The rest of the chapter will be more functional and less graphic intensive. I'll put up an example of that when I get one I kind of like. For now enjoy this sneak peek.

Oct 7, 2007

Dungeoneer RPG documents have been delivered

Richard Plockington, the primary author of the Dungeoneer role-playing game has delivered the next-to final documents. He recently ran a playtest at the local Gamescape in San Rafael California, which went quite well. Fun was had by all! (you can see some of Richard's design work on such excellent Dungeon Crawl Classics as The Sunken Ziggarat )

I'm in the process of doing a final review, making sure game terminology is used consistently and some minor organizational changes. The document will then go to Goodman Games for a final edit, which is due in mid-November. After that I'll take the final edited document and lay them out with art and graphics for the boxed set.

Currently the contents are looking something like this:
  • 3 booklets
  • 220 cards
  • 100 peril/glory tokens
  • dice
  • character sheets
The booklets are: player's guide, dungeonlord's guide, and world guide.

Note this is not final and it is possible the exact contents may change a bit, but this is pretty close to what it will be. We are working hard to have it to you early next year!