Oct 21, 2007
Dungeoneer RPG layout test
I've been going over the first pass documents of the 3 books in the Dungeoneer RPG and preparing some preliminary layout designs. My goals in the layout are 1. Legibility and 2. Cool Looking. I want to avoid wall to wall block of texts with no space to breathe, but I don't want so much graphics that the book is illegible and unusable during game play. The approach I'm experimenting with here is a double-page spread that introduces a major chapter, which you can see in this example from the world guide. This spread introduces the major nation of Ilbor Paidan. The rest of the chapter will be more functional and less graphic intensive. I'll put up an example of that when I get one I kind of like. For now enjoy this sneak peek.