Showing posts with label 2nd edition. Show all posts
Showing posts with label 2nd edition. Show all posts

Apr 29, 2024

2nd Edition Monster Super Compendium

2nd edition AD&D has its advocates and critics. As a long time critic I've slowly moved into the advocate  column. In particular the Campaign Settings during that era were fantastic. Something else TSR did well were the many, many, many monster books. 

And someone collected all of them into a searchable database. All. Of. Them. Over 3000 monsters!

Yeah, this website is crazy. Easy to navigate, and it has virtually every monster ever made for 2e AD&D, including from the magazines and various sourcebooks and campaign settings. One of the very good things about 2e was how complete the monster stat format was, almost too much. So it works for any edition of the game you want to play.

Check it out:


https://www.completecompendium.com/

Dec 6, 2017

Ability Scores

Look at just about any RPG and you'll see little variations of what are essentially the same stats defined by Gygax and Arneson in the original Men & Magic book. This set of abilities has not been improved upon by any other roleplaying game. DC Heroes came close with its 3×3 grid of physical, mental and mystical/social character stats that expressed precision, force, and resilience in each area. Which was clever and novel, but really so specific to the DC universe it wasn't widely adapted to other genres, though the idea of each number being twice the power of the previous number so as to accommodate a game with characters as diverse in strength as Robin and Superman is an admirable design feature.


Taking a look at the wording on pages 10 & 11 of Men & Magic it is really quirky and awkward. First of all the order of the stats is random: Strength, Intelligence, Wisdom, Constitution, Dexterity, & Charisma. There seems to be no rhyme or reason to this order. It's not alphabetical. Not grouped in any meaningful way like physical/mental, or in order of importance.

Greyhawk mixes it up even more randomly: Str, Int, Dex, Wis, Chr, Con. Blackmoor doesn't really discuss abilities, and Eldritch Wizardry only touches on Dexterity with a lengthy addition to its effects in the game.

It is funny that this order remained like this and carried all the way through to 1st edition with one weird difference: Constitution and Dexterity are swapped. Why? Oh, just because. This little change seems to have first appeared in the Blue Holmes basic edition.

At least in 2nd edition an attempt was made to organize them by physical and mental stats: Str, Dex, Con, Int, Wis, Chr, but strangely still not alphabetical. You can still see the original order lurking in there. All recent editions keep this odd order. Shouldn't it be: Con, Dex, Str and Chr, Int, Wis? Or even better with mental first and then physical (M before P). This is mostly cosmetic and doesn't affect the game however it is just another example of the chaotic roots of the rules and as much as things have been polished and organized these little artifacts still linger.

Here's a little chart to make it easier to see:

-->
OriginalGreyhawkBasic2nd +Suggested
StrStrStrStrChr
IntIntIntDexInt
WisDexWisConWis
ConWisDexIntCon
DexChrConWisDex
ChrConChrChrStr

What is perhaps most interesting about reading the ability descriptions in M&M (Men & Magic) is how little useful game information is really given. Their primary purpose seems to be to provide bonuses to XP for class prime requisites. Beyond that only cursory and vague game information is provided.

Strength. Does any RPG not use the term strength? Grab any random rulebook, I happen to have Symbaroum at my desk. Alright it uses "Strong" not "Strength", but basically the same word. Runequest uses it. Even GURPS with all its effort in making everything advantages, disadvantages, and skills uses Strength.

Intelligence. Alright, GURPS uses IQ which I always thought sounded a little lame, but nearly every RPG has a version of this stat. In Men & Magic a lot of leeway is given to the DM to adjudicate the player's use of this stat. If a player wants to do something clever the DM can just say his character is too dumb to think of doing that, sorry tough luck!

Wisdom. This is expressed in a lot of different terms in various RPGs, but really what word is better than Wisdom to describe this ability? In M&M Wisdom doesn't seem to do much of anything though, the book basically says its the same as Intelligence.

Constitution. Of all the terms this one is probably the least used in other RPGs. Usually something like Stamina or Endurance or Health. I have to say this is my least favorite of the ability names and I was very confused when I first encountered the game. I thought the player had to write up a constitution for the character that represented his fundamental principles! Hah, how silly I felt upon learning it meant the character's health stat and was just another number. In M&M this stat is given some meaty useful game purposes: bonus hit points and resistance to paralyzation and petrification.

Dexterity. A good enough term. I might prefer Agility, but no qualms here. This is certainly one of the most basic stats that all games use. This provides a lot of oomph to a character and especially with Eldritch Wizardry is expanded into the most useful ability. Perhaps overpowered even. Hard to not make this overly useful and balanced with the other stats.

Charisma. Ah, the classic "dump" stat. I suspect in the early days this might have actually been one of the most useful ones as you could use it to recruit lots of hirelings and henchmen in the exceedingly high casualty games of the day. This one is also the most controversial. Does it represent physical beauty as well as force of personality? M&M certainly indicates that, but it becomes problematic because those are two very different things with sometimes related but mostly disparate effects. The addition of Comeliness (what an awful term!) in Unearthed Arcana tried to fix it, but was a disaster in terms of usefulness in an actual game that only served to show how well constructed the original list of six abilities actually was. Physical appearance is better expressed as an advantage/disadvantage not an ability stat all of its own.

In conclusion, not my most useful post here, but I've had these thoughts bouncing around in my head for a while and I needed to get them written down. I think the original six stats from the original rulebook are one of the best and most enduring elements of the game and I can't think of any RPG that does it better. While I've played a lot of RPGs my experience isn't comprehensive as I'm sure few people have played every RPG ever made, would that even be possible? Let me know what you think in the comments below or in discussions on G+.

ps. I did mean to mention the Size stat in Runequest which I always felt was clever and a much better solution to the Size relationship problem in combat. Early editions of D&D tended to complicate this with different damage values depending on small or large targets. Later editions have cleaned it up significantly, but still isn't the most elegant game mechanic. You could argue this is one improvement over the original six stats.

pps. The most obvious order for stats is just straight up alphabetical, because there isn't really any game mechanics associated with organizing them by mental and physical stats. So: Chr, Con, Dex, Int, Str, Wis.



Nov 13, 2014

Interstellar and Baba Yaga's Hut

Over the weekend I watched Interstellar at the theater with my wife. As the story unfolded there was a scene that reminded me of Baba Yaga's Hut from my favorite issue of Dragon Magazine. What in the universe could Interstellar and Baba Yaga's Hut possibly have in common?
A tesseract.
Ok, for those of you who hate spoilers that is as close to a spoiler as I'll get. And I don't think it is much of one. Considering the movie deals with worm holes, black holes, and relativity, it should be no surprise that the concept of a tesseract makes an appearance in the movie. It also happens to be one of the more clever sci-fi aspects in the story. In case you're wondering yes we liked the movie very much and would recommend it. You should see it at the theater, Imax if you can. It's that kind of experience.
So, back to Baba Yaga's Hut. In Dragon Magazine #83 is an high level adventure featuring Baba Yaga written by Roger Moore. The layout of her hut's interior is a tesseract. This was not only the first issue of Dragon I had purchased, it was also the first time I'd learned about a tesseract. And my imagination was ignited by the potentials. There are so many strange possibilities in a 4th dimensional object and all the fascinating things you could do with it. It took a while to wrap my head around the concept, but once I grokked it, my mind was opened to dimensions I hadn't considered before.
There is a scene in Interstellar that is one of the best visual representations of a tesseract I've yet seen. And once you see it, the maps in Baba Yaga's Hut will make a lot more sense.
I never have had a chance to play through this adventure. However since reading this issue of Dragon, Baba Yaga has become one of my favorite fairy tale characters and I've read a lot about her over the years. I've gotten to do a few illustrations about her for various publishers. Like this one in Legend of Badass published by HarperCollins:
TSR revised the adventure and published it in a module called, the Dancing Hut of Baba Yaga written by Lisa Smedman. I recently acquired this artifact, but haven't read all the way through it. Based on my skim through it looks like it is more inspired by Roger Moore's version than an actual rehash. It still looks pretty good. Though the few reviews I've read by those who have actually played it report that players quickly become frustrated by the layout and the various traps and puzzles in it. I can see how moving through a tesseract could be bewildering for 3-dimensional beings like ourselves.
There is another Baba Yaga product by TSR I have, one of those choose-your-adventure books. I have played through that one, and enjoyed it quite a bit. But that is worth a post of its own.