The third book in the Celtic Legends series is now out, and it feels like a good time to say a bit more about how it fits into the broader pile of things I’ve been tinkering with.
If you’ve seen the Norse material I’ve shared here before, this sits in a similar space. I tend to think of these lines less as separate projects and more as related branches, different expressions of the same underlying idea. That idea is something I’ve been calling Terra Mythica for a while now: a loose framework where real-world mythologies can coexist within a shared campaign space.
It’s not meant to be overly systematized or locked down. The appeal, at least for me, is in letting these traditions retain their own tone and identity while still brushing up against one another at the edges. If I had to point to a comparison, the closest might be Riverworld, though the similarity is more conceptual than literal.
Celtic Legends itself is written by Rob Stone, someone I’ve collaborated with quite a bit over the years. This particular corner of mythology is very much in his wheelhouse, and it shows. My role on these books was limited to layout, the voice and substance are all his.
If you’re curious, you can take a look here:
https://www.drivethrurpg.com/en/product/559206/celtic-legends-the-world-of-e-ire
More to come on Terra Mythica as it continues to take shape.








