In 2003 a little game called Dungeoneer was published. I poured my heart and soul into the game, and it was incredibly difficult to make. I had this idea: a genuine dungeon crawl in a deck of cards. The game was well received, probably what the movie industry would call a "cult hit". It made enough money that I was compelled to create additional sets, but never enough that I could quit my full time job. I was just rereading this review by Shannon Applecline, who has been a supportive Dungeoneer reviewer from the beginning. It brought back old memories and is inspiring me to make the Dungeoneer RPG (which will probably be released as "Dungeoneer Deluxe") the best I can make it.
You may notice some subtle changes to the map card layout. I think it adds to the legibility of the map cards, and makes the game better. (the final Peril/Glory value of the card hasn't been settled yet, so I've left that off. Playtesting, playtesting...this game needs to be awesome).