A Review of the Original Dungeoneer

In 2003 a little game called Dungeoneer was published. I poured my heart and soul into the game, and it was incredibly difficult to make. I had this idea: a genuine dungeon crawl in a deck of cards. The game was well received, probably what the movie industry would call a "cult hit". It made enough money that I was compelled to create additional sets, but never enough that I could quit my full time job. I was just rereading this review by Shannon Applecline, who has been a supportive Dungeoneer reviewer from the beginning. It brought back old memories and is inspiring me to make the Dungeoneer RPG (which will probably be released as "Dungeoneer Deluxe") the best I can make it.



Getting printer's quotes. It's getting serious now.


Palanthion is the capitol of Dolmaranthuz - the most powerful empire in Tarniss. It boasts the tallest castle-palace in the world, home to emperor Kaelus the great. If you are a citizen of Dolmaranthuz, an "imperial", you are afforded special privileges that no foreigners get - access to the socialized system of the empire.

You may notice some subtle changes to the map card layout. I think it adds to the legibility of the map cards, and makes the game better. (the final Peril/Glory value of the card hasn't been settled yet, so I've left that off. Playtesting, playtesting...this game needs to be awesome).