Merry Christmas everyone!
And to those who don't celebrate Christmas, Merry Christmas to you too!
Merry Christmas everyone!
And to those who don't celebrate Christmas, Merry Christmas to you too!
I've had this magnificent painting hanging on my studio wall for years, and have enjoyed studying and admiring it. Christopher Moeller is one of my favorite fantasy illustrators, and he's done a lot of work for various products, but not a lot for D&D. So I jumped at the opportunity to add this to my collection.
I recently renovated my studio (well, it's still a work in progress) and couldn't find the right place to put this. So I figured it was time to let someone else enjoy it. The craftsmanship of the painting is remarkable, Moeller is one of the best. And nowadays with most art being done digitally it is becoming rarer to find original art.
It was commissioned for the D&D Heroes and Shadows book. One of the few gems in the 4th edition era that would have been more popular had it been made for a different edition. Still, it is a remarkable book and an even more remarkable cover.
I've listed it on eBay for the discriminating fantasy art collector, at a fair price. It is very hard to find Moeller originals as collectors snap them up.
Back in 1981 when I first heard of D&D, I got a hold of B2 Keep on the Borderlands. I had no other rulebook, and had only heard from the other kids on the school bus talk about playing the game. So with my copy of B2 and a couple of friends we played D&D.
How is this possible? We had no character creation rules or much info about the classes. What we did have were the charts in Keep on the Borderlands which gave rudimentary info. And somehow we had a blast exploring the caves, meeting the inhabitants of the Keep, and playing a very limited version of the game. This is how powerful D&D is, even at a fraction of its capability it is still an amazing experience.
Gunslinger Role Playing Game books have shipped.
Each person who purchased one, and provided a shipping address, have their copy on the way. So, what was the last little delay? Funny you should ask.
We had one final hurdle to jump. When the books arrived we processed them. Each copy was personalized with a sketch. They were packed and ready to go when we noticed a little detail. The "M" in the strange science gadget "Microset" was clipped on page 87. On closer examination the art was overlapping the text. We reviewed the proof and it was fine, but it seems the clipping mask broke in the final PDF (image on the right). It was a very small detail, but we just couldn't allow it. We had the entire run reprinted, they were fixed and the corrected copies personalized and we repacked them.
Thank you all so much. We've come so far and have arrived at our destination. All books have been shipped and are on their way.
Now that the backer copies are on the way, print copies are available on DriveThruRPG:
https://www.drivethrurpg.com/en/product/435804/gunslinger-roleplaying-game
Visited my FLGS the other day and saw that they have the new Player's Handbook. I wasn't really planning on getting it, but I do like supporting the store and honestly the book looked pretty good. So I impulse bought it.
I've barely begun reading it, mostly just thumbed through appreciating the art and layout. Here are my initial thoughts:
It is well laid out.
The art looks good.
It's thick, but feels about right.
It is much better organized.
It is more similar to 5th edition than 3.5 was to 3.0, so it is a stretch to call it a new edition. "5th Edition Remastered" might be a better term.
I'll have more thoughts once I finish reading it and play a few sessions. So far so good.
The Gunslinger books have arrived to the warehouse (aka my garage). I am signing them and preparing to ship them out. Aiming to have it all done this week!
What a long strange trip it's been. Should be a fun post mortem.
For a time Dragon magazine had a fantastic little comic strip called Wormy, illustrated by Dave Trampier. It was creative, funny, and much too short. Unfortunately Trampier left the game industry and we were no longer blessed with his brilliant art and this charming little cartoon. What if he'd been treated better and Wormy was supported and turned into a real product line? Imagine if we could have minis based on Wormy?
Imagine if you could just click on this link and buy some Wormy minis? https://onthetabletop.blog/2024/09/08/daworm-co/
What if this opportunity was very short lived and if you didn't order by Sept. 28 you'd miss out on your chance to get Wormy minis? That would be sad.
When the proofs arrived we poured over them with a fine tooth comb and they looked good, we found some minor issues to polish that required another proof. We'd come this far and didn't want to rush things at this point. Those revised proofs just arrived and the results are great.
The order has been put in to print the full run to fulfill the Kickstarter. If all goes smoothly they should be arriving mid-September. From there they'll get boxed up and shipped out.
This is my first crowdfunding and I learned a lot! I'm considering writing up a post-mortem to help others avoid some of the pitfalls I fell into.
The original Dwarf clearly drew inspiration from Tolkien, who in turn took his inspiration from Norse mythology. In that mythos there is little difference made between Elves (or Alfar as they are called) and Dwarves (or Duergar). Perhaps oversimplified, but the elves were light and lived in Alfheim, the dwarfs were darker and lived in Svartalfheim. They were semi-magical beings with the ability to craft wondrous items with powerful magical qualities. It makes sense then, that the original edition dwarf would have some magical crafting abilities.
In this version there is no limit to the level a Dwarf may attain, this is balanced by other factors.
In Dragon Magazine #29 Wormy returned from a hiatus. Dave Trampier drew a recap of the story to date, which was a helpful guide to those who'd missed earlier issues.
What I find most interesting about this is how Dave summarized the story in a very digestible form, and it helps to wrap your head around the Weird World of Wormy. If you try to read Wormy, especially when you were a kid, it often seems a little esoteric, like there is some kind of inside joke you are missing out on. There was indeed some subtle political subtext that can be easily missed. Dave said Walt Kelley's classic strip Pogo was a big inspiration for Wormy, and Pogo was very political. So it makes sense. But that is not all there was to Wormy, it was a strange and imaginative world that Dave had created and which sadly faded into D&D history as Dave left the gaming world after bitter disappointment with TSR, which is a whole story itself.
In 1984 teenage me walked into Waldenbooks and saw this Keith Parkinson painting in the '85 Dragonlance calendar and decided that is what I wanted to do for a living.
I love this comparison of the sketch to finish.
Fight On! OSR magazine issue #15 is out. It has been 10 long years since the last issue.
Ten years later, we are back from the dead to Fight On once more! These revenant runes are just as jam-packed as you remember with classes, monsters, spells, magic items, rules mods, homebrews, and awesome adventures in the spirit of the eldritch era of fantasy roleplaying! Dedicated to seventies D&D legend J. Eric Holmes, this issue brings together old and new stalwarts alike to celebrate our 15th issue and new beginning! With art and articles by J. Eric and Christopher Holmes, Tom Gordon, Calithena, Gabor Lux, Jeff Rients, James Maliszewski, Kesher, Pete Mullen, Cameron Hawkey, Zach Howard, Alex Schroder, Richard Rittenhouse, Settembrini, Patrick Farley, Jason Sholtis, Robert Conley, Kelvin Green, Philipp H., Attronarch, Mitzi!, and many more, this is the first of our new forays into fanzine fame and glory! Ride that wyvern while the sun is shining, and keep Fighting On!
Some say the OSR is dead. I say LONG LIVE THE OSR!
Get your copy here:
https://www.lulu.com/shop/ignatius-umlaut/fight-on-15-pdf-edition/ebook/product-84kg7gz.html
Dungeoneer was published 21 years ago. Somehow it has continued to remain in print with a small, but consistent following. In appreciation for your continued support I put together one of the most oft-requested items: a deck box to hold all the components and cards.
After 21 years Dungeoneer finally has everything needed to play the game.
I am impressed with the quality that The Gamecrafter has managed to achieve, and their boxes are sturdy and well designed, with satisfying snug fit lids.
I did everything I could to get the price down to as reasonable as possible. This Master Deck Box will fit all your Dungeoneer decks. The components included are specifically for Tomb of the Lich Lord. If this box does well I'll make the components for all the other Dungeoneer sets available. For now you can print out the Hero cards from these files.
https://www.thegamecrafter.com/games/dungeoneer-master-deck-box
Game deck not included |
Like many (most) of the Gen-X generation, I've read almost everything Stephen King wrote up until around the early 2000's. And that includes the Dark Tower series. Which may have killed some of my enthusiasm for his books.
But it isn't all bad. And there are some great ideas in it. A tiny bit of the Gunslinger roleplaying game may have even gotten some inspiration from it.
On the ODD74 forum Finarvyn (of Swords & Wizardry White Box fame) asked what people thought about The Dark Tower series, if it was worth reading. It got me to thinking, and I wrote up my opinion. Which fairly reflects many reader's views of the story with some of my own idiosyncrasies. Here is what I had to say.
The Dark Tower has the best, and worst, of King's writings.
1. The Gunslinger: ok start, but not great. Establishes the bleak world setting which I kind of like.
2. The Drawing of the Three: pretty good, but still kind of meh. The characters assembled here are interesting and make the book worth reading.
3. The Wastelands: Getting better. Overall this book is quite a ride (figuratively, and literally in the story), what a cliffhanger.
4. Wizard and Glass: one of the best books King has ever written, high point of the series.
4s. The Wind Through the Keyhole: optional, he wrote this after completing the series. It is ok. It is sort of 3 short story ideas King had that he wrapped into one novel.
5. Wolves of the Calla: I might have liked this better if he hadn't given the story away in the forward. It is a storyline that has been done to death by others, and better, so I really didn't care for this book at all.
6. Song of Susannah: Holy Guacamole is this book terrible.
7. The Dark Tower: I didn't think he could write a worse book than Song of Susannah, but this just might be. He uses a device no author should ever use (no spoiler). What a disappointing end to the series. A real shame because there are a handful of great ideas amid a lot of drek.
While I can recommend about 3 books in the series, you kinda have to read the whole series if you're going to commit. I suspect you could read Wizard and Glass on its own and just enjoy this weird western.
If I was to read this series again I'd just stop after Wizard and Glass. I mean you'd want to know about the Dark Tower, but that's probably best left as a JJ Abram's mystery box than what King did with it.
So I stumbled across this Kickstarter that is selling a "scent machine" that you load with smells to enhance your D&D game, like Ogre, Elf, Red Dragon, and so on.
Part of me says this is a terrible idea, another part of me wants it.
Is this an awful idea or a great one?
This little tidbit has been leaked showing what the stat block will look like in 2024 D&D.
Not a whole lot different from 5th edition, perhaps a little more legible and an easier layout.
via Bob World Builder
It is official. The final full version of Gunslinger RPG core rules are now available on DriveThruRPG.
https://www.drivethrurpg.com/en/product/435804/Gunslinger-Roleplaying-Game
It was a wild ride, and it is a relief to finally have it out there. I hope you all enjoy it.
Gunslinger goes to press today.
In this final installment of Gunslinger Preview Week here are a couple of the never before shown full page illustrations for the book. This will give you some kind of idea of the kinds of adventures you will go on in the game. This first one is "Bug Hunt" where a couple of daring gunslingers abscond with some giant wasp eggs to sell to the Smithsonian, hopefully for a good sum.
The second illustration, a native overlooks some gunslingers exploring mysterious ruins found in a hidden canyon. Could this lead to the fabled Arizona Underworld?
And in the last one a gang does a fast getaway after robbing a bank, will you go after them for the reward money? Or is your party of outlaws one of the gang members?!
You need to read about the history of the Apache Wars.
Truly, one of the most fascinating chapters in American history. Like many Americans I was vaguely aware of it. Of course I'd heard of Geronimo, but didn't know much else. Even though I'd grown up in Arizona, I think I slept through much of Arizona History class.
We think the Afghanistan war went on a long time, well the Apache Wars went on longer, and were a much tougher fight. The Chiricahua Apache had mastered guerilla warfare, they'd strike, and melt into the Arizona hills. They gave the US Cavalry hell for decades. And for the Apache this was after years of war with the Mexicans before US purchased the Arizona territory.
One of the most legendary fighters was Lozen. She was part of Geronimo's elite inner circle of warriors, and fought as hard as any man.
Generating NPC's is one of the more time consuming tasks for the game Referee, so pages of NPC's based on historical figures are included.
Gunslinger is an "open world" campaign, in terms of the Arizona Territory being presented as is, but there are many adventuring locations spelled out: abandoned mines, ghost towns, caves, and then some more "pulpy" locations added such as ancient ruins and a vast underworld. With the Apache wars as part of the backdrop.
One of the features of Gunslinger is Strange Science. To those familiar with Gamma World (or the classic Expedition to the Barrier Peaks) you'll recall how exciting it was to find some weird unknown piece of technology and trying to figure out how it works. Sometimes to great effect, and other times to disaster!
And since Gunslinger doesn't have magic* this is the closest thing to it. As Arthur C. Clarke famously said "Any sufficiently advanced technology is indistinguishable from magic." That is certainly true in the Arizona Territory in the 1800's where strange science is involved.
For those fans of the genre, there are a lot of Easter Eggs in here I'm sure you'll appreciate.
Closing in on those last little details to send Gunslinger to press this week.
*There is a "Mythic West" appendix in the back for those who want a little supernatural in their campaign.
Another preview of the final text and art from the Gunslinger RPG.
I mentioned previously how much art went into the making of this game, well a huge amount of that went into the critters section. During research for the setting of the 1800's Arizona Territory I came across quite a few interesting legends. Many of these made it into the book, with some modification to make them useful for your own wild west (with a bit of strange science!) campaign milieu.
This week Gunslinger goes to press!
So, I'll post a little preview of final art and text each day this week. Let's start with our main character, the Gunslinger. I like to think of him as the "Paladin" of the game.
This will be your last chance to get the Gunslinger RPG (PDF) at the "Beta Edition" rate, once the full final version is posted it will go up to regular price. https://www.drivethrurpg.com/en/product/435804/gunslinger-roleplaying-game
Information is beginning to trickle out on what is in D&D 2024. Here are the classes and sub-classes that will be in the Player's Handbook.
Barbarian:
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
June is the month Gunslinger goes to press. Come hell or high water it is getting finished. So I imagine I'll have to do a postmortem at some point to pinpoint why it took so long and how to make future projects more efficient.
Looking at the art folder there are over 200 art assets.
Over...two...hundred...art...assets.
This is a one man operation, I did have some help editing and playtesting, but the writing, design, graphics, layout, and art are all my responsibility. Just back of the envelope math if each art asset took 4-6 hours to make (some took a lot more, a few took less). That is 1200 hours of work. I have a full time job, and I'm a dad, so that had to be done between life responsibilities. And that doesn't include the writing, editing, playtesting, research, and design where the bulk of my time was spent. This project got to be a little ridiculous. I thought it was going to be a quick little OSR western. If I had been smart about it that is what Gunslinger would have been, but nope.
The book itself is clocking in at 134 pages. The kickstarter version is a little longer because it includes a prelude chapter to the Princess of the Red Planet adventure. By RPG standards 134 pages isn't huge, but note that it is the cream of the research and playtest efforts. Not a lot of drivel in it, like most RPG's have.
In the end nobody cares how long something took to make. The product stands or falls on its own. All I can say is I did my best on it. This month, June, the book goes to press. Fin.
For some reason I thought illustrating every critter was a good idea. |
The OSR version of Book of Valkyries is slowly nearing completion. I've enjoyed digging into Norse, and greater germanic mythology for research. The stat blocks I've been using are closest to BECMI (because of the expanded ability score table) with a few modern touches such as ascending AC and including a Base Attack Bonus, and also dual axis alignment.
Geirdriful
Valkyrie of Flinging Spears
Demi-Goddess, Medium Humanoid, Neutral Good
Armor Class: 18
Hit Dice: 10 (45 hp)
Base Hit Bonus: +7
Attacks: 2 spears (1d8+3 dam. each)
Move: 60' (20') / 180' (60') flying
Save: D12 W11 P10 B13 S14 (F10)
Morale: 11
XP: 2,500
TT: D
Str: 18/+3 Dex: 16/+2 Con: 15/+1
Int: 14/+1 Wis: 16/+2 Chr: 18/+3
Spear Mastery: Geirdriful can throw her spears with perfect accuracy up to 120'.
Divine Resilience: Immune to charm and fear effects.
Geirdriful (“Spear Flinger”) has golden hair and gleaming armor as she soars through the skies. Her eyes, sharp and focused, miss nothing in the chaos of battle. Geirdriful wields a half dozen ornate spears, each imbued with the power to strike true from any distance.
Ever wondered what the fighter on the cover of the red box Basic D&D book looked like? Has Wizard's recent shenanigans caused some confusion? No worries, his face was already shown in this toy released last year!