Infectious Mushroom Crab
Small Beast, Chaotic, Underworld
No. Appearing: 1d4+1 (1d6+1)
Armor Class: 19
Hit Dice: 3+2 (14hp)
Move: 90’ (60’)
Attacks: 2 claws, 1 bite
Damage: 1d4+1 slashing, 1d4 piercing
Treasure Type: Nil
XP Value: 75
Grapple: on a successful hit with both claws the target must make a STR check or become grappled. Grappled targets will be automatically bitten the next round.
Infect: target bitten must Save vs poison or become infected and will slowly transform into a Mushroom Crab over the course of 2-5 weeks. One limb at a time.
Mushroom crabs often infest damp or watery areas of the underworld where they feed off of debris left by other inhabitants. They are mostly reclusive and solitary, but during breeding season they seek out living prey which to infect and propagate. During these times they become highly active and agressive.
A Cure Disease spell can halt the infection, though any parts that have been transformed will remain.
Some witches insist that mushroom crab makes a delicious soup that has restorative properties.