Sep 2, 2022

Fearmonger

Fearmonger
Medium Beast, Chaotic, Extra Planar

No. Appearing: 1 (1)
Armor Class: 18
Hit Dice: 8+2 (36hp)
Move: 90’ (60’)
Attacks: 1 bite and 2 claws
Damage: 1d6+1 piercing, 2d4+1/2d4+1 slashing
Save: 12
Morale: 9
Treasure Type: V
Intelligence: 17
XP Value: 750

Fear: target must Save or become incapacitated, cowering in fear unable to perform any actions other than basic defense for 2d6 rounds.

Ethereal: they can become ethereal at will.

 Cocoon: if a target is incapacitated, the Fearmonger can encase them in a cocoon (DC 15 to break out) in 2-5 rounds. To preserve as a snack for later.

Ethereal Gateway: can open a gateway to the ethereal realm and pull cocooned victims in, then close the portal so they are trapped forever with him.

Spells: they may recall 1d4 spells from the magic-user they absorbed. Choose randomly.

A Fearmonger is a vestigial humanoid creature that dwells in the ethereal realm. It appears as a bloated carcass with strange vine like growths wrapped over its form. It is created when a Cosmic Horror absorbs the life force of a powerful mage, sometimes they metamorphose into a Fearmonger. These larger more powerful creatures seek to devour the life energy of anyone it encounters. They feed off the fear their presence brings. 

Common Spells Known

  1. Charm Person
  2. Sleep
  3. Mirror Image
  4. Haste
  5. Slow
  6. Confusion


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