Medium Beast, Chaotic, Extra Planar
No. Appearing: 1 (1)
Armor Class: 18
Hit Dice: 8+2 (36hp)
Move: 90’ (60’)
Attacks: 1 bite and 2 claws
Damage: 1d6+1 piercing, 2d4+1/2d4+1 slashing
Save: 12
Morale: 9
Treasure Type: V
Intelligence: 17
XP Value: 750
Fear: target must Save or become incapacitated, cowering in fear unable to perform any actions other than basic defense for 2d6 rounds.
Ethereal: they can become ethereal at will.
Cocoon: if a target is incapacitated, the Fearmonger can encase them in a cocoon (DC 15 to break out) in 2-5 rounds. To preserve as a snack for later.
Ethereal Gateway: can open a gateway to the ethereal realm and pull cocooned victims in, then close the portal so they are trapped forever with him.
Spells: they may recall 1d4 spells from the magic-user they absorbed. Choose randomly.
A Fearmonger is a vestigial humanoid creature that dwells in the ethereal realm. It appears as a bloated carcass with strange vine like growths wrapped over its form. It is created when a Cosmic Horror absorbs the life force of a powerful mage, sometimes they metamorphose into a Fearmonger. These larger more powerful creatures seek to devour the life energy of anyone it encounters. They feed off the fear their presence brings.
Common Spells Known
- Charm Person
- Sleep
- Mirror Image
- Haste
- Slow
- Confusion
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