Grungeling
Tiny Beast, Neutral, Swamp
No. Appearing: 1d6 (2d6)
Armor Class: 11
Hit Dice: 2 (8hp)
Move: 30’
Attacks: 1 bite
Damage: 1 piercing
Save: 16
Morale: n/a
Treasure Type: Nil
Intelligence: 9
XP Value: 50
Control: target bitten must Save vs Paralyze or fall under the complete control of the Grungeling.
This tiny barnacle like creature attaches to the base of its victim’s skull. It injects tiny filiments that slowly replace the synapses in the victim’s brain, eventually gaining full control. The host will develop a wanderlust and will seek out new swampy areas. The creature will be barely noticable as a small crusty mole or scab.
Under fetid and rotting wood where fungus grows thick these creatures lurk and wait for suitable hosts. They will attach to any intelligent or semi-intelligent creature, including animals, but prefer humanoids. They infect their host and use them to traverse to new areas where they can release spores into. Once they’ve done this the Grungeling perishes and will fall off like an old scab. The host will then return to normal, though they may be a bit groggy and confused for 1d4 days.
Removing the Grungeling by force may cost the host 1d4 points of damage.
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