
This is one expansion to basic D&D that I missed out on, and only recently won on eBay. Reading through the set I found the first couple of chapters booooring. But with the 4th chapter "The Immortal Character Class" it suddenly became very interesting. Then I saw this handy little chart:

I've long since stopped enjoying power for power's sake in RPG's, and currently find nothing more fun than those first few levels when your scratching around for a +1 sword scared of your own shadow. (unless your playing 4th edition, which pretty much starts you where Wrath of the Immortals ends. That is hyperbole, of course, but only a little.) However, Wrath of the Immortals struck me as a really good primer for adapting D&D rules into a superhero game! It wouldn't take much, detail out a few more powers and you could stat out Superman and Wolverine with this book.
I can't imagine ever playing this as is, but as a superhero game the possibilities intrigue me.
Note: apparently this table is reprinted from the Immortals boxed set of 1986
Ooh, thanks for posting that! :)
ReplyDeleteActually the table came from the Immortals boxed set (page 30 of the Players Guide) by Frank Mentzer, published in 1986. Wrath came out in 1992, and was a reworking of the original rules.
ReplyDeleteThanks for the clarification.
DeleteI've given a look to this supplement but I haven't understand if it is a sourcebook are also an adventure and, in the latter case, which is the level of playing for the characters?
ReplyDeleteWhy would anyone use a fantasy game to play superheroes? Is this a joke? There are already Superhero RPG's out there.
ReplyDelete