As mentioned I am indeed making a Wild West RPG to accompany the Princess of Mars adventure. I didn't want to do it, but the adventure demanded it. I started playtesting it last week and have a handful of character classes and a rough plan for how it will be structured. The thing about the old west is there are hundreds of colorful characters! When you start brainstorming classes the list quickly explodes. Cowboys, outlaws, gunslingers, gamblers, mountain men, Braves, lawmen, Vaqueros, Cavalrymen, and on and on.
What to collapse into archetypes and what to break out into their own classes? This has always been the problem with class based games. I like the ultra minimalism of the original LBB with 3 classes. Knights, Vikings, Samurai? all Fighting Men. Wizards, witches, and sorcerers? All Magic Users. Priests, mystics, and shaman? All Clerics. Easy peezy lemon squeezy.
The MOMENT you add a Thief class it all goes to hell.
Don't get me wrong, I love thieves, and paladins, and druids, and assassins, and ninjas, and dragon spell dancer sword mistresses! Give me all the classes, I eat them up like candy. Yum.
To get back to the Wild West, lets start with the most iconic, the most cool character possible. The Man with No Name: The Gunslinger. And build on that with specialties called Paths that can be taken to customize the character a bit to taste. The class is definitely OSR in spirit, but a little bit d20, a little bit 5th edition. Not all the details are worked out yet.
Gunslinger
Primary Ability: Dexterity 13+ gets a 5% XP bonus each level.
Weapon proficiencies: revolver, rifle, bowie knife
Gunslinging: at 1st level a gunslinger excels with a revolver. They get +1 AB and +1 Initiative to draw.
Horsemanship: at 3rd level a gunslinger is attuned to riding in the saddle. They nearly cannot be thrown off, and have a +1 to all ranged and melee attacks and have +1 AC while on a saddled horse.
Deadeye: at 5th level a gunslinger is a master with a revolver. They get +2 AB and +2 Initiative to draw.
Getaway: at 7th level a gunslinger is nearly impossible to catch when they are fleeing a scene.
Extra Attack: at 9th level a gunslinger gains 1 additional attack per round.
Gunslinger Paths
Gambler: anyone can play poker, gamblers are just damn good at it. Bluff. Read Opponent. Luck.
Outlaw: An outlaw is one who stole horses, robbed banks, and lived outside of civil society. They were proficient with a lasso, riding a horse, and at aiming their rifle or revolver. Sometimes they’d take a legitimate job working on a ranch, but would just as soon rustle some cattle or rob a stagecoach. Lasso proficiency. Wrangling: outlaws can herd cattle and are skilled with a lariat getting +2 AB to entangle a target up to 25’ away. Pick Locks: +2 to attempts (Dex check)
Mountain Man: some settlers leave civilized life and “go native”. They are the hardiest of men, usually friends with natives and attuned to nature. They know all the best hunting grounds, watering holes, and the plants that are good for eating. Hunting: +2. Tracking: +2 to Wisdom (Perception) checks. Fortitude: +2 to Constitution checks.
Apr 16, 2020
Apr 15, 2020
Ft. Grant Area
Continuing the adaptation of A Princess of Mars into an OSR adventure. Here is a map I drew of the Fort Grant area. More detail will be added, but this is a start.
Fort Grant Area
Fort Grant is where the "Bloody" 7th Cavalry was stationed. It was built in 1872 and commanded by Lt. Col George Crook. ERB was stationed there from 1896-1897.
The Cave: this is where Captain Carter flees to from the Apaches, and somehow teleports to Mars.
Safford: the town where Captain Carter goes to get supplies.
Apache Camp: where Carter's friend is captured and taken to.
The opening chapter of A Princess of Mars actually takes place in the White Mountains, which are a bit north of Fort Grant. Of course GM's could have the adventure take place from there instead. I found Fort Grant to be a more fascinating location to start a western in since there is a lot of recorded history such as Billy the Kid who killed a man for coughing or spitting on him in Bonita which started off his criminal career.
Cottonwood will be turned into a hive of scum and villainy for the adventure locale.
I'm working out a western character class like a Gunslinger or a Cavalryman or something to go with the adventure, but this tempts me to make a mini western RPG.
Fort Grant Area
Fort Grant is where the "Bloody" 7th Cavalry was stationed. It was built in 1872 and commanded by Lt. Col George Crook. ERB was stationed there from 1896-1897.
The Cave: this is where Captain Carter flees to from the Apaches, and somehow teleports to Mars.
Safford: the town where Captain Carter goes to get supplies.
Apache Camp: where Carter's friend is captured and taken to.
The opening chapter of A Princess of Mars actually takes place in the White Mountains, which are a bit north of Fort Grant. Of course GM's could have the adventure take place from there instead. I found Fort Grant to be a more fascinating location to start a western in since there is a lot of recorded history such as Billy the Kid who killed a man for coughing or spitting on him in Bonita which started off his criminal career.
Cottonwood will be turned into a hive of scum and villainy for the adventure locale.
I'm working out a western character class like a Gunslinger or a Cavalryman or something to go with the adventure, but this tempts me to make a mini western RPG.
Apr 8, 2020
The Cave
Continuing to turn A Princess of Mars into an OSR adventure. Ideas for The Cave.
I spent part of my childhood in Marana AZ, which is not terribly far from Fort Grant, so I am familiar with what the terrain is like. The Arizona desert is incredible and it is hard to explain how beautiful and wonderful it is, you have to experience it. I'd ride my horse along the washes, which were places that would flood during Monsoon season, and explore the cactus and brush filled canyons and hills. Arizona holds a sort of magical nostalgic feeling for me. I can understand why it had such an impact on ERB though he only spent a short time there.
By May 13, 1896, when ERB arrived at Ft. Grant the Apache uprisings had largely been quelled. There were still some fighting the settlers, like the Apache Kid, as well as plenty of outlaws, and notorious Cowboys, a name which had a very different connotation back then. In doing research I've been looking into the Apache side of the conflict and it is tragic as they fought the Spanish explorers, and then the Mexicans, and finally the US Cavalry to remain free and in control of their homelands.
The Apaches considered Mount Graham to be sacred. And when you read conspiracy theories about the Vatican Advanced Technology Telescope the reason they built it there was because of the mystical energy in the place. Here is a narrative thread combining these ideas.
Thurns trying to get a foothold on Jasoom built a teleporter under Mount Graham long ago. The strange activity appeared supernatural to the Apaches thus it became sacred. The Cave was on old gold mine that the Thurns excavated and built their teleporter in. They make it seem haunted in order to scare people away - thus the strange sounds it occasionally emits. Perhaps the mountain holds some nexus of natural energy or magnetic waves.
The cave itself has become a hive. Thurns pretend to be priests in local missionaries, infiltrate towns by running Trading Posts. Some are snake-oil salesmen. There is a lot of potential with their nefarious intentions and the players can slowly become aware of this, or investigate strange activity. All this eventually leads them to The Cave where they have a confrontation with the Thurns, maybe rescue some people they've taken captive for strange experiments, and of course end up getting teleported to Mars.
What if the teleporter is unperfected technology, and the location on Mars where it teleports to is random.
So, I sketched out a map.
1. The dead-end canyon
2. The Cave appears as described in the book. In the back is a secret door.
3. The first room carved with Thurn technology has strange smooth walls and weird machinery.
4-6. various chambers
7. The teleportation machine with a great antennae stretching up to the mountain peak (where the modern day Telescope is now built).
8-9. Gold veins and mining equipment.
10. Prisoners in tubes, their life force is drained to power the teleporter. Freeing them activates the machine, it becomes unstable, all the PC's are teleported to Mars near a Thark incubator just as the eggs are hatching...
Thoughts? Ideas? Discuss here:
https://www.reddit.com/r/GatewayToAdventure/comments/fumbs8/a_princess_of_mars_adventure/
I spent part of my childhood in Marana AZ, which is not terribly far from Fort Grant, so I am familiar with what the terrain is like. The Arizona desert is incredible and it is hard to explain how beautiful and wonderful it is, you have to experience it. I'd ride my horse along the washes, which were places that would flood during Monsoon season, and explore the cactus and brush filled canyons and hills. Arizona holds a sort of magical nostalgic feeling for me. I can understand why it had such an impact on ERB though he only spent a short time there.
By May 13, 1896, when ERB arrived at Ft. Grant the Apache uprisings had largely been quelled. There were still some fighting the settlers, like the Apache Kid, as well as plenty of outlaws, and notorious Cowboys, a name which had a very different connotation back then. In doing research I've been looking into the Apache side of the conflict and it is tragic as they fought the Spanish explorers, and then the Mexicans, and finally the US Cavalry to remain free and in control of their homelands.
The Apaches considered Mount Graham to be sacred. And when you read conspiracy theories about the Vatican Advanced Technology Telescope the reason they built it there was because of the mystical energy in the place. Here is a narrative thread combining these ideas.
Thurns trying to get a foothold on Jasoom built a teleporter under Mount Graham long ago. The strange activity appeared supernatural to the Apaches thus it became sacred. The Cave was on old gold mine that the Thurns excavated and built their teleporter in. They make it seem haunted in order to scare people away - thus the strange sounds it occasionally emits. Perhaps the mountain holds some nexus of natural energy or magnetic waves.
- A Princess of Mars Chapter 1: Leaving Powell’s body where it lay on the ledge I crept into the cave to reconnoiter. I found a large chamber, possibly a hundred feet in diameter and thirty or forty feet in height; a smooth and well-worn floor, and many other evidences that the cave had, at some remote period, been inhabited. The back of the cave was so lost in dense shadow that I could not distinguish whether there were openings into other apartments or not.
- A Princess of Mars Chapter 28: As my hands passed over my body they came in contact with pockets and in one of these a small parcel of matches wrapped in oiled paper. One of these matches I struck, and its dim flame lighted up what appeared to be a huge cave, toward the back of which I discovered a strange, still figure huddled over a tiny bench. As I approached it I saw that it was the dead and mummified remains of a little old woman with long black hair, and the thing it leaned over was a small charcoal burner upon which rested a round copper vessel containing a small quantity of greenish powder.
Behind her, depending from the roof upon rawhide thongs, and stretching entirely across the cave, was a row of human skeletons. From the thong which held them stretched another to the dead hand of the little old woman; as I touched the cord the skeletons swung to the motion with a noise as of the rustling of dry leaves.
The cave itself has become a hive. Thurns pretend to be priests in local missionaries, infiltrate towns by running Trading Posts. Some are snake-oil salesmen. There is a lot of potential with their nefarious intentions and the players can slowly become aware of this, or investigate strange activity. All this eventually leads them to The Cave where they have a confrontation with the Thurns, maybe rescue some people they've taken captive for strange experiments, and of course end up getting teleported to Mars.
What if the teleporter is unperfected technology, and the location on Mars where it teleports to is random.
So, I sketched out a map.
1. The dead-end canyon
2. The Cave appears as described in the book. In the back is a secret door.
3. The first room carved with Thurn technology has strange smooth walls and weird machinery.
4-6. various chambers
7. The teleportation machine with a great antennae stretching up to the mountain peak (where the modern day Telescope is now built).
8-9. Gold veins and mining equipment.
10. Prisoners in tubes, their life force is drained to power the teleporter. Freeing them activates the machine, it becomes unstable, all the PC's are teleported to Mars near a Thark incubator just as the eggs are hatching...
Thoughts? Ideas? Discuss here:
https://www.reddit.com/r/GatewayToAdventure/comments/fumbs8/a_princess_of_mars_adventure/
Apr 7, 2020
Fort Grant and the Arizona Territory
The novel starts out with a framing device of John Carter's tomb and ERB himself inheriting his property and manuscript of the strange story. I'm not sure how well that fits into an adventure. Maybe it will be worth it to illustrate Carter's home and tomb and tie it into the adventure. But I'd prefer to start with Arizona.
The first map is the Ft. Grant area of the Arizona territory in the late 1800's. Edgar Rice Burroughs was stationed there (really) for 10 months and had some adventures like hunting the notorious Apache Kid. Billy the Kid was also active in the era a couple decades earlier, so it gives some historical context. This was the time of cattle rustlers, outlaws, Apache raids, and prospectors still mining for gold.
To adapt the novel it seemed a good idea to start the adventure out as a western, like the book does. This could be a good intro for players who know nothing of the ERB Mars books as it can seem like a traditional old west game that escalates into a weird martian adventure.
Players create characters as gunfighters, gamblers, scouts, pony soldiers, etc. All basic Fighting Men. It wouldn't be too hard to lure them to the cave. Stories of gold. Chasing a bounty. Investigating the weird-acting priest of the local missionary, who is actually a Thurn in disguise, who keeps visiting the cave.
I have more thoughts on the cave for the next post.
An interesting detail is that the Vatican Advanced Technology Telescope is near that area. This could make for some interesting tie ins with strange technology and the Vatican's awareness of it. Maybe that interests me because I've read some fascinating conspiratorial theories about the telescope there, it also happens to be on a place considered sacred by the natives.
Discuss your thoughts and ideas here:
https://www.reddit.com/r/GatewayToAdventure/
Bibliography
https://www.erbzine.com/arizona/
Edgar Rice Burroughs and the Apache Kid
https://truewestmagazine.com/edgar-rice-burroughs-apache-kid/
Map of Fort Grant area
https://www.davidrumsey.com/luna/servlet/detail/RUMSEY~8~1~1807~170060:Official-Map-Of-The-Territory-Of-Ar#
The first map is the Ft. Grant area of the Arizona territory in the late 1800's. Edgar Rice Burroughs was stationed there (really) for 10 months and had some adventures like hunting the notorious Apache Kid. Billy the Kid was also active in the era a couple decades earlier, so it gives some historical context. This was the time of cattle rustlers, outlaws, Apache raids, and prospectors still mining for gold.
To adapt the novel it seemed a good idea to start the adventure out as a western, like the book does. This could be a good intro for players who know nothing of the ERB Mars books as it can seem like a traditional old west game that escalates into a weird martian adventure.
Players create characters as gunfighters, gamblers, scouts, pony soldiers, etc. All basic Fighting Men. It wouldn't be too hard to lure them to the cave. Stories of gold. Chasing a bounty. Investigating the weird-acting priest of the local missionary, who is actually a Thurn in disguise, who keeps visiting the cave.
I have more thoughts on the cave for the next post.
An interesting detail is that the Vatican Advanced Technology Telescope is near that area. This could make for some interesting tie ins with strange technology and the Vatican's awareness of it. Maybe that interests me because I've read some fascinating conspiratorial theories about the telescope there, it also happens to be on a place considered sacred by the natives.
Discuss your thoughts and ideas here:
https://www.reddit.com/r/GatewayToAdventure/
Bibliography
https://www.erbzine.com/arizona/
Edgar Rice Burroughs and the Apache Kid
https://truewestmagazine.com/edgar-rice-burroughs-apache-kid/
Map of Fort Grant area
https://www.davidrumsey.com/luna/servlet/detail/RUMSEY~8~1~1807~170060:Official-Map-Of-The-Territory-Of-Ar#
Apr 6, 2020
The Adventures of Captain Carter and the Princess of Mars
From time to time the Disney John Carter movie pops up in a conversation and I get to thinking about how it was bungled. Their marketing department said we can't call it a Princess of Mars because boys won't go see a movie with princess in the title, and girls won't go see a movie with Mars in the title.
BS.
A Princess of Mars is a perfectly good and catchy title. But, if we're going to play this game let's find a title that can have some legs to it. Something you can really turn into a franchise. Because clearly John Carter is a terrible title.
If I'd been head of marketing my proposal would have been The Adventures of Captain Carter and the Princess of Mars. Hey, it works for Indiana Jones.
Speaking of A Princess of Mars, let's convert the novel into an OSR adventure!
This is the start of a design diary for converting A Princess of Mars into a Warriors of the Red Planet adventure.
I started this project years ago as a sort of high level concept back in October of 2017. Since then it has been on the back burner slowly simmering, as many of my projects do. This is a period of research and development where reference and ideas are collected. Then development really heats up when it becomes my current project.
You might notice a little sidebar of projects here in development, and this Princess of Mars adventure is the next up.
The first step was writing a detailed outline of the book. Figuring out all the locations so rough maps can be drawn and areas fleshed out. The biggest question was whether or not Captain Carter is going to be in the adventure. This is a huge decision I may leave up to the GM. The worst thing would be for John Carter to drive the adventure and the players to just tag along. They need to have the starring role. So my solution is to create a timeline of events and situations, then leave it up to the players what to do as these things happen.
There is a bookend device in the book with Captain Carter's 'death' and his tomb, and his adventures gold mining in Arizona and encountering hostile native Americans. This will be in the adventure, just not required. The players may just start on Barsoom as natives, or possibly Jasoomians somehow on Barsoom. I think these details will need to be up to the GM and players, but the information will be provided.
I've been working on this adventure for Warriors of the Red Planet for some time, but now it has moved to the forefront of my OSR projects and design work is heating up.
Would anyone be interested in me posting a regular design diary here?
Here is how I've broken the adventure down:
1. Introduction and Background
2. Adapting this novel to an adventure
3. Chapter by Chapter of the novel with summaries of each
4. Roster of all the major characters
5. Maps of all the locations
6. Appendices
7. Bibliography
8. OGL
The first challenge was making it for a party of adventurers instead of one man. And whether or not John Carter is a character in the adventure, and if he is how to not have him overshadow the party actions.
Also, taking a sandbox approach to each location. Starting with Arizona white mountains region, Fort Grant, Apache camps, and The Cave.
BS.
A Princess of Mars is a perfectly good and catchy title. But, if we're going to play this game let's find a title that can have some legs to it. Something you can really turn into a franchise. Because clearly John Carter is a terrible title.
If I'd been head of marketing my proposal would have been The Adventures of Captain Carter and the Princess of Mars. Hey, it works for Indiana Jones.
Speaking of A Princess of Mars, let's convert the novel into an OSR adventure!
This is the start of a design diary for converting A Princess of Mars into a Warriors of the Red Planet adventure.
I started this project years ago as a sort of high level concept back in October of 2017. Since then it has been on the back burner slowly simmering, as many of my projects do. This is a period of research and development where reference and ideas are collected. Then development really heats up when it becomes my current project.
You might notice a little sidebar of projects here in development, and this Princess of Mars adventure is the next up.
The first step was writing a detailed outline of the book. Figuring out all the locations so rough maps can be drawn and areas fleshed out. The biggest question was whether or not Captain Carter is going to be in the adventure. This is a huge decision I may leave up to the GM. The worst thing would be for John Carter to drive the adventure and the players to just tag along. They need to have the starring role. So my solution is to create a timeline of events and situations, then leave it up to the players what to do as these things happen.
There is a bookend device in the book with Captain Carter's 'death' and his tomb, and his adventures gold mining in Arizona and encountering hostile native Americans. This will be in the adventure, just not required. The players may just start on Barsoom as natives, or possibly Jasoomians somehow on Barsoom. I think these details will need to be up to the GM and players, but the information will be provided.
I've been working on this adventure for Warriors of the Red Planet for some time, but now it has moved to the forefront of my OSR projects and design work is heating up.
Would anyone be interested in me posting a regular design diary here?
Here is how I've broken the adventure down:
1. Introduction and Background
2. Adapting this novel to an adventure
3. Chapter by Chapter of the novel with summaries of each
4. Roster of all the major characters
5. Maps of all the locations
6. Appendices
7. Bibliography
8. OGL
The first challenge was making it for a party of adventurers instead of one man. And whether or not John Carter is a character in the adventure, and if he is how to not have him overshadow the party actions.
Also, taking a sandbox approach to each location. Starting with Arizona white mountains region, Fort Grant, Apache camps, and The Cave.
So this is the kick off. Your thoughts are welcome.
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