Jun 26, 2020

APoM Design Diary #14 - Air Plant Keeper


Air Plant Keeper
Red Martian, 1st level Fighting Man
Armor Class: 10 [9]
Hit Dice: 1/6hp
Move: 120'
Attacks: shortsword or pistol
Damage: 1d6 or 1d12
No. Appearing: 1-4
Save: F1
Morale: 12
XP Value: 100
Str: 11 (+0), Dex: 10 (+0), Con: 10 (+0), Wis: 9 (+0), Int: 13 (+1), Chr: 9 (0)
Equipment: shortsword, pistol.
Air plant keepers are skilled in the operations of the great air generators that maintain the breathable atmosphere of Barsoom. They are dedicated to their job and will defend the plant from hostile forces that may harm it.

___

Some things are switched around in the stat format. This is similar to the classic B/X layout. Still considering what would be the best format. I like the brevity in the Warriors of the Red Planet rulebook, but feel it might be a little too minimalistic.

One of the common criticisms of WotRP is that it mentioned Social Status as an attribute, but doesn't provide much more information. I discussed Social Status a bit in this thread odd74.proboards.com/thread/14144/social-status-lurking-ability-stat

Social Status is a very important part of the Barsoom novels and deserves more extrapolation. So maybe Social Status should be added to these NPC entries?

No comments:

Post a Comment