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Considered the smallest, or runts, of the giant family, ogres are rarely accepted in civilized lands. Indeed, they are also not always welcome by giants in the mountainous regions they inhabit. Most ogres are from rural, savage, or even esoteric cultures. Those from distant or exotic lands may seem to be more intelligent, or refined.
Being ferocious in combat, but generally not smart enough to make good wizards, ogres tend to excel at being warriors or barbarians.
Melee +1
Magic -1
Treasure Limit +1
Boon Limit -1
Special Abilities
Heroic
Intimidate (pay 1 glory): chosen enemy has -1 Melee for the duration of this combat. Limit once per combat.
Epic
Charge (pay 2 glory): one attack can be aimed at up to 3 enemies. You roll attack once, each opponent rolls defense normally. Limit once per combat.
Legendary
Bullrush (pay 3 glory): +2 Melee against all opponents this combat. Limit once per combat.
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I hope you enjoyed this week's update. I've been doing a lot of art and writing, as usual being productive in my studio means being unproductive on this here blog. Hopefully next week's post will be more prompt. Thanks for visiting!
(note I updated this post because it was missing the special abilities previously)
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