Oct 6, 2009


Hello, welcome to another Dungeoneer Roleplaying Game update. This week we take a look at the Ogre, one of the 6 races you can choose from in the core rules.

An ogre (feminine: ogress) is a large, cruel and hideous humanoid monster. They are brute creatures who seek only to serve their own pleasures: usually finding shiny stuff, killing things, and eating food. The common mythical perception is that ogres feed on human beings, which is not true, unless they are feral or extremely hungry, or in a particularly bad mood. Ogres have a large head, protruding tusks, abundant hair and beard most often of a reddish or dark brown color, small dark eyes, a voracious appetite, and a large strong body. Their skin is ruddy, leathery, and tough.

Considered the smallest, or runts, of the giant family, ogres are rarely accepted in civilized lands. Indeed, they are also not always welcome by giants in the mountainous regions they inhabit. Most ogres are from rural, savage, or even esoteric cultures. Those from distant or exotic lands may seem to be more intelligent, or refined.

Being ferocious in combat, but generally not smart enough to make good wizards, ogres tend to excel at being warriors or barbarians.

Melee +1
Magic -1
Treasure Limit +1
Boon Limit -1

Special Abilities


Intimidate (pay 1 glory): chosen enemy has -1 Melee for the duration of this combat. Limit once per combat.

Charge (pay 2 glory): one attack can be aimed at up to 3 enemies. You roll attack once, each opponent rolls defense normally. Limit once per combat.

Bullrush (pay 3 glory): +2 Melee against all opponents this combat. Limit once per combat.

I hope you enjoyed this week's update. I've been doing a lot of art and writing, as usual being productive in my studio means being unproductive on this here blog. Hopefully next week's post will be more prompt. Thanks for visiting!

(note I updated this post because it was missing the special abilities previously)

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