Feb 1, 2009

Dungeoneer RPG mock-up



I was doing some graphic design work on the Dungeoneer RPG product and wanted to visualize how all the stuff would look together. So I came up with this mock-up. The latest content list looks something like this:

1 32-page Hero's Guide booklet
1 32-page Dungeonlord's Guide booklet
1 32-page World Guide booklet
1 4-page Quick Start Guide fold-out
2 6-sided dice
16 tokens (various Glory, Peril, etc.)
4 Hero Sheets
1 11"x17" poster map of Tarniss
220 cards


Whether this will be the final list I don't know yet, but it is where the product is currently at. It was so much work I had to enlist the help of my friend Ed Baraf to help with the editing. He is one of the best, detail oriented producers I've ever worked with and this project couldn't have been done without his help. (note that in this mock-up image I'm using parts from the Polish Tomb of the Lich Lord set, of course the actual cards and parts will differ)

Jan 31, 2009

Dungeoneer computer game online in French


I'll be watching with interest as Vassal Forge develops the online Dungeoneer in French. Maybe if it comes out good we'll try to convince them to do an English translation.

Dec 14, 2008

First peek! Dungeoneer RPG card face



Here it is! I've been holding off showing what the card faces will look like in the Dungeoneer RPG. The main reason being they were not finished yet. Well, this is still a work in progress, there is much more finessing to be done - but it gives a clear indication of the improvements in the design, legibility, and most importantly playability of the new card faces. I will refrain from describing the new features because I want to hear what you think first.

Enjoy! Happy Dungeoneering.

Nov 30, 2008

Character sheets 3


I have neglected posting here far too long. Things have been moving slowly and I even had to set aside working on the Dungeoneer RPG for a time to regather my thoughts.

The goal has been to create an RPG that can be played out of the box, with minimum set-up time, and accommodate an evening quick play or an extended campaign. Which by campaign I mean a game where the players take their heroes from lowly adventurers to legendary heroes over the span of about 3 game sessions each lasting 4-8 hours.

One of the biggest challenges has been the character sheets. Our editor wanted large full-color sheets, lavishly illustrated, easy to read and dynamic. I have posted earlier attempts that had various levels of success. This is the latest, and best I think. It has really been streamlined! Now all stats are tracked on one bar for instead read - no searching around to find the stat you are looking for.

I really liked the earlier sheets that were in "landscape" orientation, because it maximized the play area for where the cards go. But I didn't like how the information on the sheet looked. In this "portrait" version I looks dramatic as well as being well organized. Form and function as they say. I'll be curious to here your reaction. Until then, happy Dungeoneering!

Jul 27, 2008

Ramilith: the Master of Fiends

Here is a little write up on a classic Boss monster.


Ramalith
They say evil is in the blood, and that would certainly seem true with Ramalith. The great grandson of the legendary wizard, Zum, Ramalith was born to be a great wielder of magic. However he struggled with his apprenticeship, and could barely grasp the basic concepts of even the simplest spells. Until one day, in an alchemy lab he saw a pogling (a baby pogwai) being dissected for its components. He was fascinated at how each component could be used for various effects. The bubbling beakers of magical liquids captivated him and he knew he’d found his calling.

Ramalith became obsessed with learning every aspect of alchemy, and it wasn’t long before the piles of dead animals began to fill his study. The other students complained of the horrid stench, and the mage-teachers warned him, but he pressed on. Until one day a student was missing.

There was never any proof that Ramalith had anything to do with the missing student, but all fingers pointed at him. The situation became intolerable and finally he was expelled. Ramalith left the school, bitter and dejected. He vowed to show them how great he truly was.

Ramilith opened an apothecary shop on the fringes of Palanthion, and earned a reputation for having the most effective potions. As his reputation grew, rumors started appearing that he used the blood of people in his formulas. Then a rash of children started disappearing, and strange, foul beasts were spotted in the surrounding countryside. Again Ramilith found himself the center of accusations. He was banished, and run out of town.

Traveling to the very edge of the Dunwin wastes, Ramalith found an abandoned fortress. He built an impenetrable vault in the dungeon under the ruins, and once again resumed his experiments. Even more hideous creatures have begun to appear in the scarcely populated towns nearby. Devouring crops and livestock, they have been increasing in strength and numbers. The call has gone out for bold adventurers to seek out Ramalith, and stop his evil work.

Ramalith: The Master of Fiends
H E L
Life: 2 4 7
Melee (S) 5 6 7
Magic (S) 4 6 8
Speed (C) 4 4 5

SA Heroic:
Immune to Wards.

SA Epic:
Fiends cost 1 less Peril while Ramalith is attacking or in a Pack.

SA Legendary
Fiends have +1 to all attacks while Ramalith is attacking or in a Pack.