Jul 19, 2008

Hero sheets continue to evolve


First I must apologize for the time between posts. Even though things have been quiet here work does continue on the Dungeoneer RPG. The Hero sheet has been refined, and while the changes may seem minor, they are important and reflect the level of polish we are putting into this deluxe box set.

Also, to the left, you can see the cover image for the Dungeoneer RPG has been updated. This is the latest version of the cover, but it does not mean it is the final version. Though that is almost certainly the illustration that will be on it. You can look forward to meeting the Dragon Queen's pet in the Dungeoneer RPG...

On a final note, I have been getting a LOT of emails about Dungeoneer Scenarios. I want to assure everyone that it is still in development. And while it has taken a back seat to the Dungeoneer RPG, I do continue writing every week on it. I was hoping to have it done in time for Gen Con, which I will be at, but that is looking like an impossibility.

Until next time, Happy Dungeoneering!

May 8, 2008

Character sheets 2


Here is a revised version of the character sheets. After much feedback we've adjusted some of the positioning. Below you can see it in action with tokens that indicate your latest peril, glory, melee, magic, speed, and life scores. Yet to be revealed are the calling and culture cards, which is how you customize your base Hero!

May 5, 2008

Dungeoneer RPG Hero sheets


Sorry for the lack of posts lately. We have been working hard on the Dungeoneer RPG! As a just reward for your patience I present a work in progress Hero sheet for your review. This is where you can track your character's progress from lowly novice to Legendary Hero!

We are trying hard to eliminate the need for a pencil and scrap paper. The number slots are for tokens that are provided to track your current Melee, Magic, Speed, Life, Peril, and Glory scores. The rest of your character is tracked with cards, such as Treasures, Skills, and Spells.

The card slots you see are for character creation. You select a Calling (kinda-sorta like "alignment" in classic fantasy RPG's), a Culture (kinda-sorta like "race") and baked into the sheet will be the Heroic level card represented by the Hero sheet. This hero card is printed on the right edge so that just like in the Dungeoneer card game you can slide the Epic and Legendary level cards underneath to reveal your progression by level. For this example I just plopped in the classic Paladin from the original Dungeoneer: Tomb of the Lich Lord set - so you can see just how compatible the RPG is to the card game. But of course we will have unique Heroes and their "race" will not be printed there, since that is determined by the Culture card you choose.

Culture determines where you hero was raised and to what race. Such as a woodland gnome or a savage human or an imperial elf. These provide basic stats for your hero which modifies your total stats. Such as +1 Magic for an imperial elf.

Calling determines the reason your hero is, well, a Hero. Is he out for Justice? Revenge? Honor? These are just a few of the callings. These give your hero bonuses when performing certain actions in the game, and especially for the types of Quests he chooses to complete.

I hope you enjoyed this sneak peek. I'll try to post more frequently - the time is getting short when this goes to press!

Feb 4, 2008

Dungeoneer RPG Player's Guide cover sketch

Lately I've been doing a lot of my work in pen & ink. The new Dungeoneer RPG covers are being sketched out this way before getting transferred to a canvas and getting painted in acrylics.

It seems a long time in development, but the Dungeoneer RPG books are finally taking shape as they are being edited and I'm making illustrations for them.

Dec 29, 2007

Dungeoneer RPG update

The Dungeoneer RPG is 3 books in 1 box: Hero's Guide, Dungeonlord's Guide, and World Guide.

The Hero's Guide is completed and in layout.
The Dungeonlord's Guide is nearing completion and I expect to get the final revised document for layout at any time now.
The World Guide is even further along than the Dungeonlord's Guide.

The set looks to include 220 cards, over half the cards are done. It will also include tokens and dice.

I am currently working on finishing the covers for the 3 books. To the right you can see the sketch for the Dungeonlord's Guide. The high priestess of Nakari, who rules Ilbor Paiden with an iron fist, has a problem knight executed for his transgressions against the holy state (or as some would see it, the un-holy state).

As I've stated many times, this project has been a labor of love, not just some corporate product. Richard (the co-designer) and I have taken are time to make something we consider to be special. We hope that you will enjoy the Dungeoneer RPG as much as we have enjoyed creating it.

By all measures it looks like the Dungeoneer RPG is on track to be published in early 2008.