Jun 17, 2007

Dungeoneer Adventures: the roleplaying game

An update on Dungeoneer products in development:

We have been working on the Dungeoneer roleplaying game for a couple of years now. Hopes were that we'd have it in time for the Gencon game convention this year. That won't happen. Simply put I am far more concerned with quality than with a deadline at this point.

Currently Dungeoneer is being developed into a line of miniatures by Aberrant Games (I've seen the early casts, they look very cool), a roleplaying game by Goodman Games, as well as the Dungeoneer Scenarios book by my own Studio Denmark to support the card game. So my hands are quite full at the moment.

If you haven't been following the designer blogs by Richard Plockington, who is writing and co-designing the RPG, I recommend you take a gander. They are quite interesting and I'm enjoying seeing Dungeoneer through another designer's eyes.

Here is a very rough, very unreliable schedule for these various Dungeoneer products:
  • Dungeoneer Scenarios: Gencon 2007
  • Dungeoneer Miniatures: Gencon 2007
  • Dungeoneer Adventures RPG: next year sometime...

Talk atchya later!

Jun 10, 2007

Dungeoneer Scenarios Design Diary 1

Now that you are enjoying Legendary Dungeoneer: Wrath of the Serpent Goddess I would like to introduce an exciting new product we are working on for you avid Dungeoneer players. Dungeoneer Scenarios is a book designed to give you the most value out of your Dungeoneer decks. It is a product long needed to tie all the loose ends together and be the definitive resource for the Dungeoneer expandable card game.

Dungeoneer Scenarios is the ultimate collection of variant rules and so much more. It describes in detail ways of using your Dungeoneer sets to create interesting new scenarios. Cooperative play, solo play, pre-constructed decks, pre-made maps, errata, complete and detailed card lists, and back stories for many of the fascinating heroes and villains of the Dungeoneer world!

One of the things that has long been needed in Dungeoneer is a condensed rules summary that clearly explained how to play the game. Sure this problem has been mostly solved in the latest rules, but there has long been a need for rules that explain the game in the simplest terms for new players.

As your first taste of the kinds of goodies you will find in Dungeoneer Scenarios I present the concise rules summary. This document was inspired by a document posted on Boardgamegeek.com that almost had the rules boiled down to 1 page (sans combat), but it had a few errors. You can check out our version right here:

http://www.studiodenmark.com/images/dungeoneer/Turn Summary.pdf

Current players don't worry, exhaustive detailed rules explanations for experienced players will be included as well!

Future Dungeoneer Scenarios design diaries will explore variant rules, and most exciting of all scenarios that can be played cooperatively, competitively, or even solo!

May 20, 2007

Legendary Dungeoneer: Final Sneak Peek

In this final installment of Legendary Dungeoneer sneak peeks we will reveal the most powerful card, and the core concept of the game.

As with all sets since Realm of the Ice Witch, the legendary set includes a card with special rules. These rules alter the base environment of the game to give the set its own special flavor. These special rules are, of course, optional, but I think you will enjoy trying them out.

Nakari, the Queen of Darkness and Goddess of Serpents likes fiends. Well, really she loves fiends. Those who worship her too much may just find themselves...changing. The Wrath of the Serpent Goddess allows fiends to become cheaper and cheaper to play (their Peril cost is reduced) as the game advances. In addition her most faithful followers, her priestesses become more deadly.


When the Lair of Nakari is placed it triggers a special event. The Legendary Quest: Defeat Nakari becomes active as a global Quest (anyone can attempt it). And Nakari appears in her lair.



And revealed at last, the Queen of Darkness herself, the Serpent goddess!

As I write this, copies of Legendary Dungeoneer should be in the Atlas Games warehouse ready to be shipped out to game stores and to those who have ordered the game all over the U.S. If you can make it to Kublacon this weekend I will be there with a copy waiting just for you. :)

Enjoy.

May 13, 2007

Legendary Dungeoneer: Sneak Peek

Welcome to another Legendary Dungeoneer sneak peek! This week we bring you the second most powerful card in the deck. If you are familiar with Dungeoneer you will immediately recognize frightening stats like an 8 Melee and a 7 Magic and a 5 in Speed which is also a standard-attack! Nakari's Daughter has the power shared by all "boss" monsters of being immune to wards like Repel, her attacks inflict multiple wounds (except Speed attack which does the default 1-point of damage). But she also has the dreaded "explode" like the Bug-a-bear in the original Tomb of the Lich Lord inflicting damage even if she is killed. And she's not nearly as strong as her mother...

May 7, 2007

Legendary Dungeoneer: Sneak Peek

The original Dungeoneer: Tomb of the Lich Lord featured a map card called Well of Healing. It was one of the few places a hero could go that wasn't filled with danger. It had a low Peril value and it provided the opportunity to heal wounds. Every Dungeoneer set since then has had a variation of this idea. Legendary Dungeoneer takes this idea to a whole new vicious level. Here is Chamber of Channeling:

Here you can recover wounds, but you "channel" that wound to an opponent! Of course there is a cost, 4 Peril and it does take two movements to perform. That's it for this sneak peek, next week we'll begin to take a look at the really powerful stuff you'll find in Legendary Dungeoneer: Wrath of the Serpent Goddess.