Oct 21, 2010
The idea of traveling through various time periods is a compelling one. I've generally had no success in running a time traveling campaign. Once I tried it with GURPS and the game was an utter failure. I think the burden on the GM to populate multiple periods of time is too difficult. I'm sure a better GM could handle it where I couldn't.
But, if I was to try to run a time travel game again I think I would try to emulate Time Bandits. "Evil" is a great villain, and the "Supreme Being" a great foil to the whole adventure.
When making this week's Mystery Map I must have subconsciously been channeling Time Bandits. Certainly the map in it is a great prop, and quite a compelling "McGuffin" in the story.