Jun 11, 2025

5 Years Later

Looking Back: A Five-Year Update on Three Projects

In 2020, I posted an unambitious list of personal goals:

  • Book of Valkyries
  • Tarniss Campaign Setting
  • Princess of the Red Planet adventure

Five years on, it’s time to look at where those projects stand.


Book of Valkyries

Between 2013 and 2020, like many others, I got hooked on Vikings—a gritty, not-terribly-accurate, but highly entertaining show that helped revive popular interest in Norse mythology. It also reignited my own long-standing fascination with old Norse lore.

I’d been wanting to tackle a large personal art project, and the idea took shape: an illustrated book focused on Valkyries, inspired by the classic Knights art book by Julek Heller. While Norse mythology has been explored thoroughly in gaming and art, Valkyries felt like a less-trodden path, rich with potential.

I originally thought this would take a year or two. It hasn’t. The project has grown into something larger and more ambitious, about 50% finished now. You can view much of the work in progress under the “Norse Mythology” label on this blog.

Naturally, this won’t just be an art book. A fully-statted OSR companion volume is in the works as well. In the meantime, I’ve released a smaller, related OSR book: Norse Beasties.


Tarniss

Before I ever played D&D, I was sketching characters, monsters, maps and making up stories. Like many who discovered the game in middle school, D&D became the outlet for a world that had been developing in my imagination for years.

That world is Tarniss—a sprawling, high-weirdness setting that first showed up in flavor text on Dungeoneer cards, then resurfaced in bits and pieces across other projects. It’s my version of kitchen-sink fantasy.

Eventually I rebranded the setting as Hawkmoor, after the capital city, and published a short primer. A major update to that primer is coming soon.

How close is it to being done? Hard to say. Like any living setting, it’s always evolving. But the core campaign book is about 65% complete.


Princess of the Red Planet

Warriors of the Red Planet was a love letter to sword-and-planet fiction, and sometime after its release I got the idea to follow it with a proper adventure, a tribute to A Princess of Mars, the novel that started it all.

The novel itself isn’t long, so it should have been easy. But I got caught up trying to recapture the realism of the original: the grounded prologue in the American Southwest, followed by the leap to fantastical Barsoom. I tried various OSR westerns to capture that opening, none quite worked.

So I did what any unreasonable person would do: I made my own. That led to Gunslinger, an old-school Western RPG that took over two years to finish.

During the pandemic, I ran a lot of games for my kids in a homebrew system that merged BX and 5e elements, something not too far off from what Gunslinger's system is. The backer edition of that game included a preview of On the Arizona Hills, the prequel to Princess of the Red Planet. If Arizona Hills is like Village of Hommlet in size and scope, Red Planet is like Temple of Elemental Evil. The full version is nearly finished.

Altogether, Princess of the Red Planet is a bit over 50% complete and moving steadily forward.


2025 Is the Year

For a host of reasons, creative, personal, and practical, I’m committed to wrapping up these long-running projects. This summer I’ll be devoting myself fully to finishing them and getting them into your hands.

Thanks for reading, and for your continued interest in these projects.


Original post:

https://dungeoneering.blogspot.com/2020/06/2020-vision-map.html



May 26, 2025

Norse Beasties - Landvaettir


Landvættir

Medium to Gargantuan (size varies) Elemental
Number Appearing: 1–4
% in Lair: 100%
Alignment: Neutral
Hit Dice: 2–12 (varies by site) hp: 10 (2 HD) to 65 (12 HD)
Armor Class: -2 [22]
Move: 180’ (40’) Some are land bound and cannot move.
Attacks: 1 natural (horn, hoof, stone, etc.) or by elemental force
Damage: 1d6 or 2d10 (by force)
Morale: 11
Save: Varies
Treasure Type: I
Experience Points: 20–2,400

Special Abilities: Place-Bound, Elemental Wrath, Blessing of the Wight

Place-Bound: A landvættir cannot leave its chosen location. It fades if forcibly removed or if the land is destroyed.

Elemental Wrath: When angered, a landvættir may strike with natural force (earth tremor, wind blast, choking roots). This deals 2d6 damage in a 20’ radius, usable 1/day.

Blessing of the Land-Wight: If properly honored (offerings, oaths kept), the landvættir grants +1 to all rolls made within its domain for one day and wards the area against hostile spirits.

Landvættir are immortal, ancient spirits tied to specific natural sites: hills, stones, groves, rivers, or coasts. Though rarely seen, they manifest in animal or elemental forms when disturbed or honored. They defend their domain fiercely from defilement but reward reverence with luck, fertility, and protection.

Rulers once feared placing grotesque symbols on ships lest they scare away the landvættir of Iceland. Disrespecting them may bring crop failure, sickness, or hauntings.

________________________

Norse Beasties is a part of a series on Norse Mythology for classic and old school dnd.


Now available on DriveThru:

https://www.drivethrurpg.com/en/product/518394/norse-beasties

May 14, 2025

Mixam Print on Demand Books

 


Many small publishers use Mixam to fulfill their crowd funded projects with. It was suggested to me when I was publishing Gunslinger, but I ultimately went with DriveThru because it was easier to manage pledges and provide PDF's.

However, I must say the proofs I've gotten from Mixam are by far the best Print-on-Demand books I've seen. They are nearly indistinguishable from offset printed books. So, with my partners at Night Owl Workshop we've been building a Mixam store for those who want books of that quality. Nothing wrong with DriveThru or LULU, they're great and for most people the difference isn't all that much.

Here is the store if you're interested. More books will be added in the coming months.

https://mixam.com/print-on-demand/nightowlworkshop


May 6, 2025

Tramp Tuesday - Lycanthropy

 It's been a while since I did a Tramp Tuesday. I was rereading Dragon #14 (a rare sci-fi themed issue) and noticed in an article on lycanthropy there was a Trampier drawing I haven't seen posted all over the internet.

It's always a good day when you find a new Trampier.



May 2, 2025

Norse Beasties - Queen of the Valkyries

Happy Freya's day. Here is a little treat from the forthcoming Norse Beasties book. 

Queen of the Valkyries
Medium Vanir

Number Appearing: 1
% in Lair: 100% (Sessrúmnir, in Fólkvangr)
Alignment: Lawful
Hit Dice: 20 (hp: 95)
Armor Class: –4
Move: 180’ (60’), Fly 240’ (80’)
Attacks: 1 spear + magic or 2 sword strikes
Damage: 2d10 + 3 or 2d8/2d8
Morale: 12
Treasure Type: W + special
Experience Points: 10,000
Special Abilities: Valkyrie’s Call, Rune Magic, Soul-Chooser, Blessing of Love and War

Valkyrie’s Call (1/day): Freya summons 1d4+1 Valkyries (HD 8 each) to fight by her side. They arrive mounted and armed for war and vanish after 1 hour or when slain.

Rune Magic: Casts spells as a 15th-level Magic-User and Cleric. Her favored spells include Charm, Polymorph Self, Dispel Magic, Hold Person, Cure Serious Wounds, Raise Dead, and Blade Barrier.

Soul-Chooser: Any creature slain by Freya’s hand or spell must Save vs Spells or have their soul drawn to Fólkvangr, beyond the reach of Raise Dead unless she allows it.

Blessing of Love and War: Once per day, Freya may grant all allies within 60’ +2 to attack rolls and morale for 6 turns, or cause all enemies to Save vs Spells or be Charmed by her for 1d6 rounds.

Freya is the radiant goddess of beauty, fertility, sorcery, battle, and the dead, ruling over the field of Fólkvangr and receiving half of those nobly slain in battle. As Queen of the Valkyries, she rides into war upon a great boar or falcon-winged steed, cloaked in shimmering feathers and bearing a spear of starlight. She is both terrible and tender, offering love and death in equal measure.

She wears a cloak of falcon feathers, allowing her to fly and transform into a great hawk at will. Her necklace, Brísingamen, burns with divine light and grants protection against magic (30% resistance).

To see Freya is to fall into awe—whether through beauty or fear. Her favor cannot be bought, only earned through courage, devotion, or true love.