Oct 6, 2022

Gunslinger Intoxication Rules

So much carousing was going on each game (by the characters of course!) that it became clear that Gunslinger was going to need intoxication rules. After searching through various sources there really weren't any particularly satisfactory rules I could find. The 1st edition Dungeon Master's Guide pg 82 has some that are workable but could use refinement. I wrote these up for playtesting. They're still a bit rough but have potential.

Drink Strength

Weak: each counts as 1 point of intoxication. Such little alcohol most people can drink a lot and at most get a buzz, unless they have a particular vulnerability to alcohol.

Mild: each counts as 2 points of intoxication. This is beer and wine.

Strong: each counts as 4 points of intoxication. This is hard liquor.


Intoxication

Intoxication Threshold: your character can drink up to their Constitution score in alcohol points before beginning to become intoxicated. Intoxicated characters will have "Liquid Courage" and may behave foolishly as well as having some penalties to certain actions.

Tipsy (CON) the character will have -1 to Dexterity based efforts. Intoxication lasts for 3 hours after the last drink.

Drunk (CON x2) the character will be at disadvantage with most tasks that require Dexterity. They will have Liquid Courage giving them +4 Morale. Intoxication lasts for 5 hours after the last drink.

Blackout (CON x3) the character goes beyond just being drunk to blacking out and becoming unconscious. Those with alcohol tolerance may remain conscious but will act like a different person, with sometimes very dark and dangerous proclivities. Intoxication lasts for 7 hours after the last drink.

Detoxing and Hangovers: stimulants such as coffee will reduce the intoxication period by ½ (after the last drink). Intoxicated characters must save vs poison or get a hangover, leaving them at -1 to Dexterity and Intelligence based checks for 1d4 hours starting 4 hours after the last drink.


Long Term Effects

Alcoholism: Must make a DC 12 vs Wisdom to resist a drink. This DC increases by 1 for each level of alcoholism the character has. 

Alcohol Poisoning: Drinking a tremendous amount for a long period of time can lead to liver failure and poisoning. In some cases habitual drinking can lead to death if the character stops drinking, instead of slowly easing off. In either case save vs. poison or die.

Liver Damage: Extended heavy drinking for years can lead to severe liver damage and the character will start showing the signs of jaundice. Eventually this will lead to alcohol poisoning and death.

Jaundice: The skin turns yellow as the liver begins to fail.


Other Factors

Alcohol sensitivity: This has nothing to do with tolerance. this person has reduced resistance to the effects of alcohol and will get drunk faster. Someone with this condition exhibits symptoms that range from a red flush face to severe nausea depending on the severity of their alcohol sensitivity when they consume alcohol.

Alcohol tolerance: Tolerance is how resistant to becoming intoxicated someone gets when consuming alcohol. This person has increased resistance to the effects of alcohol and will take longer to get drunk. Treat each drink as ½ the points of intoxication.

Alcohol intolerance: this person has reduced resistance to the effects of alcohol and will get drunk faster. Reduce the threshold by ½ (treat Constitution score as half rounded down for purposes of determining intoxication).


Update:

The folks over at ODD74 forum had some good input:
https://odd74.proboards.com/thread/15645/intoxication-rules

And this old thread helped too
https://odd74.proboards.com/thread/11903/simple-rules-drinking-contests

So I'm thinking of simplifying this even further. Each drink roll 1d4, add the total. Add +1 (or more) depending on the strength of the drink. When you reach your CON you're intoxicated. Same progression and effects as above with CONx2 and blackout at CONx3. 



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