How does the party get to Mars?
Here are some options to handle the question of how the party makes their way to the Red Planet.
The easiest entry to the adventure is to simply begin on the Red Planet. If you have the Gunslinger roleplaying game you can begin the adventure on Earth as a classic western (with some strange science!) that contrasts with the weirdness of the alien world of the Red Planet.
Other options are:
- Reincarnation and/or spirit travel: The characters die in a cave, their spirit travels across time and space, they wake up in bodies on the Red Planet that may or may not resemble their original bodies. This hews most closely to the novel.
- Tornado of strange energy: A whirlwind crackling with strange red-orange energy overcomes the characters and whisks them away to the Red Planet.
- Amulet or ring: The characters receive a teleportation device. It is a strange amulet, or a magical colored ring. It is a one way ticket to the Red Planet.
- Ship: A mysterious ship is uncovered in the desert. When the characters get on board it activates and launches to the Red Planet.
- Portal: A mysterious mirror on a wall, or a pool in a cave shows strange scenes, characters can step through and end up on the Red Planet.
- Teleporter: The cave has a teleportation device of mysterious and advanced technology that accidentally or intentionally gets activated when the characters are near it teleporting the characters to ancient Mars.
However the characters get there, they find themselves on the Red Planet without equipment or clothes near a Thark hatchery as the eggs are hatching. The characters are first captured by Tharks and put in prison awaiting to be sacrificed in the arena for entertainment. They meet Sola who stations a calot named Woola on guard to prevent escape. What the characters choose to do now is up to the players.
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