Electric Eel Mermaid
Medium humanoid (merfolk), neutral Evil
Ecology: subtropical, aquatic freshwater
# App: 2-8 (2d4)
Move: 3”/12”
HD: 6 (36hp)
BHB: +6
AC: 15 [4]
# of Attacks: 2
Damage: bite 2-7 (1d6+1), claw 1-4 (1d4)
Save: [F1] 16
Treasure: A (water)
Challenge/XP: 8/700
Special: electric shock 30’ radius 2-12 (2d6) damage save for half, electricity immunity, breathe water
The electric eel mermaid is a highly territorial and aggressive creature. They can emit an electrical charge in the water that affects anyone within a 30’ radius. They require 2-7 (1d6+1) rounds to recharge. This ability only works by touch out of water.
Electric eel mermaids inhabit freshwater river basins, floodplains, swamps, creeks, small rivers, and coastal plains.
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