One of the important translations from the card game to an RPG is to establish the basic abilities of the character. In traditional roleplaying games these are strength, intelligence, wisdom, etc. each with specific game values. Dungeoneer RPG uses a very similar, simplified version of these by converting Melee, Magic, and Speed into basic attributes for the character.
Melee represents physical strength, combat ability, and overall physical prowess of your Hero. It is a combination of brute muscle strength, combat ability and resistance to physical harm. Melee is used in Tests which represent entanglement, poisoning, grappling, or other feats of strength, constitution and fortitude. Melee is used in any kind of physical combat. Coming out ahead in a trade of sword blows, hitting a target with a thrown rock, or getting the timing right to deliver a swift kick to the tender parts of your enemy’s body all rely upon Melee. Many of the challenges you will face will be based on Melee. Paladins and Warriors rely on Melee.