Rakshasa Beast
Medium Beast, Chaotic, Extra Planar
No. Appearing: 1d4 (1d4)
Armor Class: 16 (Natural Armor)
Hit Dice: 7 (28 hp)
Move: 120’ (40’)
Attacks: 1 bite or 2 claws
Damage: 1d8+1 piercing, 1d6+1 slashing
Save: 11
Morale: 9
Treasure Type: C
Intelligence: 6
XP Value: 750
- Savage: once per encounter can go into savage mode for 1d4 rounds, +2 attack and damage, -4 AC. Will be fatigued for 1d4+1 rounds after.
- Illusions: can appear as a less threatening form such as a harmless housecat, the illusion dissapates in combat.
- Immune: non-magical weapons.
- Resistance: weapons less than +3.
- Regenerate: recovers 3hp per round.
- Limited Magic Resistance: has +4 on saving throws against spells and magical effects.
Certain conditions can cause a rakshasa to go feral and turn into a wild uncontrollable beast. They forget their civilized nature and revert to pure animal form.
A rakshasa is a human-feline hybrid, fearsome and hardy in stature. They have fangs, claw-like fingernails, and fierce malevolent eyes. Their features often resemble a tiger or other fierce feline beasts. They give a bestial growl and are known to consume the flesh of their prey they particularly enjoyed hunting.
Originally rakshasa are evil spirits in mortal flesh, who escaped the infernal realms into the material world long ago. Many of them become high ranking royalty by using their powers of illusion. Some go mad and become Rakshasa Beasts.
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This is the beginning of a series on creating monsters with AI. The images are created using Midjourney and other AI image manipulation tools, and a bit of retouches in Photoshop. The descriptions are then written up.
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