Thorred Helgisson had a thirst for knowledge, he was the great jarl of Sinder who sat upon the throne of the elders high within the royal halls in the capital city of Hawkmoor. He commissioned Valdris Jarnsdottir and Fargrim Bardsson to survey the realm and report back all they witnessed and record the stories they heard on their travels.
Joining them was Thorelf the renowned ranger and Irenmund the wise, along with a band of other misfits and hardy mountaineers from far and wide across the uncivilized lands. The venture was perilous and would take this party from the warmer safe southern lands to the desolate and demon-haunted frozen north and around to the barely charted forests, fjords, and chasms, all the way to the far eastern fortress of Borderkeep that sat upon the edge of the known world, holding at bay the dark forces of chaos that threatened the realms.
Early in their travels they made their way to the icy bogs of Ismyri, where they encountered the fierce tribal frog demons, known as the froskapúki who made their homes among the fetid swamp.
FROSKAPÚKI Medium beast, neutral
Armor Class: 13 (scaly)
Hit Dice: 3 (18hp)
Speed: 30ft., fly 20ft
Morale: 9
Treasure Type: C
STR DEX CON INT WIS CHA
15(+2) 13(+1) 13(+1) 6(-2) 10(+0) 8(-1)
Senses: darkvision 120 ft., passive Perception 11
Languages: Common
Challenge: 1 (200 XP)
Amphibious. The froskapúki can breathe air and water.
Standing Leap. The froskapúki's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.
ACTIONS
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage.
Froskapúki: (AC 13, HD 3, hp 18, MV 30’, fly 20’, ML 9, TT C, Amphibious, Leap 20’, Bite +4 1d10+2 dam + poison save or take additional 1d10 dam)
Known as the frog demons, the froskapúki dwell in the icy bogs of southeastern Sinder where the noxious fens of kvefsveppur enter the delta that eventually meets with the Sea of Souls. They are a territorial and tribal species and are suspicious of all outsiders. They are also industrious building great villages among the swampy trees and marshy ground with bridges and walkways that criss-cross every which way. They have a flat tiered society where all are equals, but have different specializations within the tribe. The warrior caste holds no more authority or power than the food gatherers or child rearers. Their society is quite rigid though and a young froskapúki remains in the caste it was born to for the rest of its life unless something unusual and dramatic happens to change their station, such as defending the tribe from invaders thus proving they should be in the warrior caste for example.
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