May 22, 2010

Advanced Edition Companion

We've begun using Goblinoid Games expansion to Labyrinth Lord: the Advanced Edition Companion. So far so good, I'll have a longer report once we get a feel for it. I like the tone of the writing and the content, but my first observation is I'm not a fan of the various inconsistent modifiers for different stats. This is one thing I think AD&D got wrong and wasn't fixed until 3rd edition. So we are ignoring that, and using the standard modifiers as presented in Moldvay basic D&D. I don't know what ramifications it will have on "play balance", but we'll compensate as issues come up. Oh, and I don't care for the gothic "flavor font" being used on headers and in too many other places. But that is just a quibble, the rest of the graphic design and art are perfectly retro feeling.

3 comments:

  1. I have not delved very deeply into the AEC yet. Some interesting comments, I will have to give this the once-over tomorrow!

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  2. I'd agree with all three points:

    1. Inconsistent (or maybe we should say "idiosyncratic" modifiers not the best choice.

    2. Gothic font is more distracting and less legible than it should be.

    3. It is a great product anyway.

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