Mar 4, 2026

Geirskögul - Valkyrie of Shaking Spears

It's been a few months since I posted a Valkyrie; here you go.

Geirskögul

Valkyrie of Shaking Spears

Aesir Demi-Goddess, Medium Humanoid, Chaotic Good

Armor Class: 20 (dress of divine protection)
Hit Dice: 11d8+22 (hp 72)
BHB: +9
Attacks: Spear +10 (1d8+3) or Sword +10 (1d6+3)
Move: 120’ (40’) / Fly 180’ (60’)
Save: D3 W4 P4 B5 S7 (F11)
Morale: 11
XP: 3,000
TT: F

Str: 17/+2 Dex: 21/+4 Con: 15/+1 Int: 14/+1 Wis: 16/+2 Chr: 19/+3

Shaking Spears. Once per battle Geirskögul can inspire nearby warriors to fury. All allies within 60’ gain +2 to attack rolls and Morale for 3 rounds. Enemies witnessing the charge must Save vs. Spells or suffer –1 to attack rolls during the same time.

Battle Sense. She can sense the presence of impending battle or armed conflict within 1 mile.

Geirskögul (“Spear-Shaker”) is a fierce Valkyrie known for stirring warriors to battle. Her presence often heralds the beginning of great clashes, where shields splinter and spears tremble in the hands of charging armies. Clad in an ebon dress and bearing a long war-spear, she rides above the battlefield selecting the bravest fallen for Odin’s halls. Among the Valkyries she is known as a herald of battle, appearing where the tide of war is about to break. 


Feb 9, 2026

Happy Frazetta Day

 Happy Birthday to the greatest artist of the 20th century. Frank Frazetta was born this day 1928 in Brooklyn, New York.

Here are a few close-ups of some of his greatest hits. His brushwork is amazing, the confidence, the power, it all works together so well. Many have tried but no one will ever be like Frazetta.







Jan 14, 2026

How Much Can Superman Lift in Guardians?

Superman's lifting power changes a lot in the comics. It's not one number. It can seem endless. He does huge feats like lifting the Earth or towing a galaxy. Here are some indications of just how much he can lift. 


Big Lifting Feats

Bench-press the Earth: In New 52, he lifted Earth's full weight (5.97 sextillion tons) for 5 days. No sun, and he was not tired at all.

200 quintillion tons: In All-Star Superman, a dying Superman lifted this much with one arm. He said he could do more.

Hold up everything: In Superman: Man of Tomorrow #12, he took Atlas's job. Held the whole DC Universe, that's all worlds, things, and people. Everything.

Tow a galaxy: Silver Age Superboy pulled a whole galaxy like it was nothing.


Why His Strength Changes

Writers explain the ups and downs like this:

Motivation: He gets stronger to save people. Holds back vs. weak foes. Goes all out vs. big threats.

Solar energy: Power from the sun. More sun = more strength. "Sun-dipped" means supercharged.

Holding back: He limits himself on purpose. Versus Batman, he pulls punches. He once hurt himself with a big punch by mistake.

Story needs: Some lifts are symbols, not real weights. Like lifting a book with infinite pages in a dream world.


For your Guardians game, don't pin Superman to one stat. Let strength scale with the plot. Need him to lift a planet? He can. Fighting street thugs? He holds back. Tie it to "will to protect" or sun points. Keeps things fun and true to the comics. Superman lifts what the story demands.


Looking for a more firm answer? Ok, here you go:

Superman can lift two billion tons in his normal form, but when he's supercharged, he can lift at least 200 quintillion tons!