The Random Encounter Show did a review of Gunslinger. It is a bit long and fairly thorough. The review also mentions some tips for playing solo.
https://www.youtube.com/watch?v=V-NdKir0hbQ
The Random Encounter Show did a review of Gunslinger. It is a bit long and fairly thorough. The review also mentions some tips for playing solo.
https://www.youtube.com/watch?v=V-NdKir0hbQ
The second book in the Celtic Legends series Gods & Druids is now available.
Embark on an epic journey into the heart of ancient Ireland with Celtic Legends: Gods and Druids. This 50-page supplement is your essential guide to a world steeped in mysticism, heroism, and the raw power of nature, perfect for both seasoned Game Masters and players eager to infuse their fantasy campaigns with authentic Celtic lore.
Inside you will discover:
The Pantheon of Gods in Celtic Ireland: Delve into the divine hierarchy with detailed descriptions of twelve primary gods from Celtic Irish Mythology, each a potent force to inspire your narratives and challenge your heroes.
60 New Druid Spells: Expand your magical repertoire with five unique, thematically rich spells for each of the twelve gods, allowing your druids to channel the very essence of their chosen deity.
2 New Classes: The Draoi Class (Celtic Druid) and The Kern (Celtic Forest Warrior.
Celtic Legends: Gods and Druids offers a wealth of inspiration and practical tools to bring the magic and mystery of Celtic Ireland to life at your gaming table. Immerse yourself in a world where ancient legends breathe, and the power of the gods and druids shapes destiny.
https://www.drivethrurpg.com/en/product/538164/celtic-legends-gods-druids
Þrúðr Valkyrie of Strength
Aesir Demi-Goddess, Medium Humanoid (Asgardian), Chaotic Good
Armor Class: 21 (enchanted armor and divine resilience)
Hit Dice: 16d8+40 (hp 112)
BHB: +12
Attacks: Hammer +12 (2d6+7 bludgeoning + 2d6 thunder), Axe +12 (2d6+7 slashing + 2d6 lightning)
Move: 150’ (50’)
Save: D4 W6 P5 B5 S8 (F15)
Morale: 12
XP: 9,000
TT: H
Str: 20/+4 Dex: 18/+3 Con: 17/+2 Int: 12/+0 Wis: 16/+2 Chr: 19/+3
Asgardian Weapons. All her weapons are magical and strike as +12 for purposes of hit and damage.
Intimidation Aura. All hostile creatures within 20’ must Save vs. Spells or be shaken for 1 round (–2 to attack rolls and morale). Creatures that succeed are immune to this effect for 24 hours.
Innate Spellcasting.
At will: Dispel Magic, Dimension Door, Protection from Evil, Detect Evil
3/day: Hold Monster, Lightning Bolt, Teleport
1/day: Control Monster
Magic Resistance. Thrüd saves vs. spells with a +4 bonus.
Regeneration. She regains 2 hit points per round. Fire or unholy damage suspends this regeneration for one round. She dies only if reduced to 0 hp and fails to regenerate at the start of her next turn.
Þrúðr (Old Norse: “strength” or “power”), daughter of Thor and Sif, is a towering, red-haired warrior whose presence crackles with stormlight. Her eyes flash with lightning, her laughter rolls like thunder, and the ground itself trembles beneath her steps. Both Valkyrie and goddess, she embodies divine might, courage, and leadership, often leading the Valkyries into battle when her father’s hammer strikes across the Nine Realms.
Wielding both hammer and axe, Þrúðr is renowned for her valor and mercy toward brave mortals, yet she despises cowardice and deceit. She is named in Skáldskaparmál as Thor’s daughter and may be the same daughter he guarded from the dwarf Alviss in the Alvíssmál, where Thor outwitted the suitor until sunrise turned him to stone. Þrúðr is also listed among the Valkyries who serve the honored dead in Valhalla, forever a symbol of strength, steadfastness, and the thunder god’s proud lineage.