The ancient tomb of Nolesobad is a treacherous trap filled pyramid that no thieves have yet been able to infiltrate and plunder. It is said that Nolesobad is a powerful Mummy Lord.
Room 1: Entrance Chamber
The entrance chamber is a small, dimly-lit room with sandstone walls and a low ceiling. A series of hieroglyphics line the walls, depicting the burial rituals of the Pharaoh's reign. The chamber is empty, save for a set of large stone doors that lead deeper into the tomb.
As the players enter the room, they hear a faint clicking sound. If they investigate, they discover that the door is rigged with a pressure plate trap. When triggered, a series of darts will shoot out from hidden openings in the walls, dealing 1d4+1 damage each. The trap can be disarmed with a successful Dexterity check (DC 15).
Room 2: Mummy Crypt
The mummy crypt is a long, narrow chamber filled with rows of stone sarcophagi. Each sarcophagus is carved with intricate hieroglyphics and adorned with gold and precious stones.
As the players explore the room, they are confronted by a group of mummies. The mummies are animated by powerful curses, and will attack any living creatures they encounter.
Mummies (4): AC 7, HD 4+3, Movement 6", Attacks 1 slam (1d8 damage), Special Attacks Curse, Special Defenses Undead immunities, Alignment Neutral evil
Room 3: Treasure Chamber
The treasure chamber is a spacious room filled with piles of gold, jewelry, and other valuable objects. A large stone altar sits in the center of the room, upon which rests an ancient artifact.
As the players enter the room, they trigger a trap that causes spikes from the ceiling to fall on them (1d6 damage per spike).
Room 4: Nolesobad's Burial Chamber
The Pharaoh's burial chamber is a grand, ornately decorated room filled with treasures and offerings to the gods. The Pharaoh's mummy rests in a large stone sarcophagus at the far end of the room.
As the players enter the room, the Pharaoh's mummy awakens and attacks. This mummy is more powerful than the others, and is animated by the soul of the Pharaoh himself.
Nolesobad the Mummy Lord
AC: 6
HD: 8+3
Movement: 12"
Attacks: 2 claws (1d8 damage each) or 1 slam (2d6 damage)
Special Attacks: Curse
Special Defenses: Undead immunities, resistance to physical damage
Alignment: Neutral evil
Size: M (7' tall, several hundred pounds)
Intelligence: Average
The Mummy Lord's Curse is a powerful magical ability that can afflict living creatures with a variety of negative effects. When the Mummy Lord hits a creature with its claws or slam attack, there is a 50% chance that the victim will be affected by the curse. The effects of the curse vary, but could include things like reduced strength, drained hit points, or other debuffs. The curse can only be lifted by a Remove Curse spell or similar magic.
The Mummy Lord's undead immunities include immunity to poison and disease, as well as most forms of mental manipulation. It is also resistant to physical damage, meaning that it takes half damage from most forms of physical attacks (such as swords, arrows, and blunt weapons).
In combat, the Mummy Lord will use its claws or slam attack to deliver powerful blows to its enemies. It is not afraid to engage multiple foes at once, and will use its Curse ability to debilitate its opponents. It is a formidable opponent, and will require careful planning and strong tactics to defeat.
I don't know if I've mentioned it here before but I really like small dungeons. They just seem to fit the "reality" of a dungeon in my mind better than massive, sprawling multi-level complexes.
ReplyDeleteSo, thanks for doing these.
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