Sep 14, 2015

Guardians preview - Ghostblood

Guardians project update.

Writing and design are complete. Layout has just been finalized. Now I am working on filling all the spaces in layout with art. Guardians is very near publication.

In order to create a compelling super hero world there needs to be lots of heroes and villains for the gamemaster to work with. Using the Guardians rules set several NPC's have been generated for the GM to use in his/her sandbox campaign world with some modification or as is.

This NPC, GhostBlood, is a useful character that could be used as an antagonist or as an ally or even as a pre-generated hero character for players to start with immediately.

Some notes about the art. I've been studying comics from the mid 70's with some great diligence. This was a time that some truly legendary comics artists were working such as Steve Ditko, John Buscema, and of course Jack Kirby. I've chosen to do some traditional inkwork to emulate the era, and for this post using some halftone filters to simulate the printing from that era.

Supernatural Super-Agent (7th level)

Str 11 (0), Int 9 (0), Wis 18 (+3), Dex 28 (+6), Con 11 (0), Cha 20 (+4)

Class Abilities: Assassin, Dark Fighting, Surprise Attack.

Powers: Projectile Fire, Psychic Weapon, Super Charisma, Super Dexterity, Superior Intangibility, Super Jumping. Features: Danger Sense, Heightened Smell, +2 Wisdom.

Gifts: 1 Gadget Point, Paragon.

Limits: Bound (serve the Shadow Hounds); Depowered by Holy Symbols and Sanctified Ground.

Issues: Duty

Gadgets: “Shadowcloak” (wearable gadget: Teleport).

Equipment: Ballistic body suit, 3 smoke grenades.

HP 39. EP 9. AC 21.

Ghost Blood is a member of the Wraith Brotherhood, an order of magical assassin/martial artists who walk the path between life and death. He can walk through walls, track like a bloodhound and conjure a psychic sword or fire darts made of his own blood!