Thursday, June 5, 2014

Post Kublacon Thoughts

Kublacon is my favorite gaming convention in the San Francisco bay area, and this year was no exception. The show, by all accounts, broke attendance records and there was a lot of activity at our booth all weekend.

Dungeoneer did well. For more details on upcoming Dungeoneer games go here: Studio Denmark

Monday, April 14, 2014

This Blog Has Moved

To here: Studio Denmark Blog

For a few years now I have been maintaining 3 blogs:

OEF: a general game design blog that talks mostly about classic games from the 70's and early 80's from a modern POV.

Dungeoneer: (this one) a game design blog dedicated to my first published game Dungeoneer which was published in 2003 and is still going strong.

Art Blog: a blog devoted to my sketches, work in progress, thoughts about art, illustration, and conceptual design and occasional finished art work. Not really a portfolio site (for that go to, but you could get some insight into my work and process.

Well, I've decided to merge those 3 blogs into this one. Studio Denmark is my imprint from which I publish art books, games, and various other products mostly for trade shows, some for publishers, and hopefully some soon for retail. So it might seem eclectic as I talk about art in one post, game design in another, and who knows what in the next. But it will reflect my interests and hopefully be of some value to professionals, or aspiring artists and designers, interested in illustration, concept art, or game design.

Saturday, September 21, 2013

Dragons of the Forsaken Desert available again

Dragons of the Forsaken Desert features a lot of crunchy mechanics, great art, and Dragons! This is the set that I've always felt got everything right. There is no errata and no typos (so far noted!), each card is useful at all times, so you may not need that +1 Melee right now from your Scroll of Might, but its recover 1 Life ability is good to have on hand. Every card in the set is designed with this in mind. Even monsters scale well relative to their opponent's strength with "add opponent's Level..." on several of the monsters.

This set has been out of print for a while, and I was amazed to see it is going for $495 or so on Amazon! Well good news, Atlas Games has found a way to get it back in print.
Print on Demand.
Ok, I know what you are thinking. Lousy print quality and flimsy cards. I thought the same thing too until Atlas Games sent me a proof copy. Wow, POD has come a long ways. The quality is right up there with offset printing.  The card stock is the same used in the sets printed by Carte Mundi. The colors may even be a little sharper. It is a really good product. The only drawback: no box.
Well, that's ok, I know a lot of you put your Dungeoneer cards into custom boxes anyways. I know I do.
If you are looking to pick up a copy of Dungeoneer: Dragons of the Forsaken Desert, mosy on over to Drive Thru Cards and order one here.
Happy Dungeoneering.

Sunday, February 24, 2013

What do you want to see in World of Dungeoneer?

I've started a discussion thread on the Dungeoneer forum about what players want to see in the World of Dungeoneer. First question is what are your favorite Dungeoneer cards and why?

Monday, December 31, 2012

New Dungeoneer Forum

Long ago we had a Dungeoneer forum on the Studio Denmark website. Eventually that site was made exclusively a portfolio site.

Atlas Games provides a forum for their many games, but I thought Dungeoneer deserved to still have its own dedicated forum. Also I wanted a place to describe new projects Studio Denmark is working on as well as the future of Dungeoneer.

The new forum is called Platemail, a sort of homage to Chainmail the original game that inspired D&D which eventually inspired Dungeoneer. Please check it out and tell us what you think!

Thursday, May 3, 2012

Quest Points

In the original Dungeoneer each completed Quest gained your hero a level. Each level was a significant increase in power.
In World of Dungeoneer Quests give you Quest Points. These Quest points required are the level you gain for your completed Quests. For example level 2 only requires 2 Quest points, while to go from 2 to 3 requires 3 Quest points. This greatly evens the game out between level 1 and level 2 characters. Also harder Quests can give more Quest points, while easy Quests only give 1 point.
Also, you see the card frame for Quest cards has changed a lot.

Thursday, March 15, 2012

Dungeoneer: Oldie But Goodie

A nice little review of Dungeoneer by Da Bear on Paradigm Infinitum
So, why do I enjoy Dungeoneer?
Let’s see. It’s a simple card game. Easy to carry around, set up and play. It handles well with 2-4 players and maintains a certain degree of ‘evilness’ in that you have to play Peril cards at other players. You get to level your character up. Get loot, kill monsters. In short, it has all the things that most hack and slash players would want in a game.