tag:blogger.com,1999:blog-3094065222299992956.post7125553491101736393..comments2024-03-08T15:32:13.268-08:00Comments on Dungeoneering Game Blog: SentinelThomas Denmarkhttp://www.blogger.com/profile/06135075012362548876noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3094065222299992956.post-34114905001078570042009-05-17T10:07:00.000-07:002009-05-17T10:07:00.000-07:00I love new classes, a limitless supply of them! Wh...I love new classes, a limitless supply of them! What I don't love is the power creep that usually comes of it. If a designer is disciplined and appreciates the power of a "+1" then new classes can add flavor instead of an arms race.<br><br>However I agree that one of the best things about S&W core rules is that it has such a limited selection of them - though not having a Thief class may be just a tad too minimalist. This makes the opportunity for homebrewing wide open.Thomas Denmarkhttps://www.blogger.com/profile/06135075012362548876noreply@blogger.comtag:blogger.com,1999:blog-3094065222299992956.post-63661262185342559312009-05-17T01:50:00.000-07:002009-05-17T01:50:00.000-07:00Hey, nice work! I'm not a massive fan of addin...Hey, nice work! I'm not a massive fan of adding loads of new classes (then again I always GM, maybe if I was a player I'd want more classes)but this is anice variation on the fighting man and seem balanced and fits in well with the other core classes.<br><br>I also wanted to add that I'm liking this blog. Shame you're not getting many comments as the work is good. You should consider subbing some of this to Knockspell magazine.<br><br>Cheers,<br><br>LeeZenhttps://www.blogger.com/profile/01127805337560546059noreply@blogger.com