Tuesday, May 24, 2011

Gvandir

The greatest hero in the mythos of Tarniss - the grim fantasy world of Dungeoneer - is Gvandir. He is a mighty paladin who defeated the forces of Lashtar, demon lord of the abyss, in an epic battle. He sealed their defeat with the eternal whirlstorm over the island of Bandimar that prevents the demon hordes of the abyss from returning to Tarniss. This is a drawing I did of Gvandir battling the demon hordes, it is intended to be an interior illustration for Dungeoneer Deluxe.

Tuesday, May 17, 2011

Torchiere

Some time ago I did a drawing of a concept for Torchiere. A card that had the effect of dealing damage over a series of turns agains undead. While the card mechanics itself has changed over the course of many playtests, the illustration I did for it has remained essentially the same. This is a drawing I did and recently inked for an interior illustration in Dungeoneer Deluxe.
This drawing was inspired by a card from Wrath of the Serpent Goddess: Torchiere Corpse.

Monday, May 16, 2011

My Two Favorite Dungeoneer Aids

From the beginning Dungeoneer has endured accusations of less than perfect rules, though we have tried to rewrite and polish the rules a half-dozen times it was never enough to satisfy the critics (though sales remained strong). However, two fan-made gameplay aids have stood out as the best resources to help you play Dungeoneer.

Dungeoneer Numbered Rules

Dungeoneer Turn Summary

I have linked to these files for a long time, but I realize they are so valuable that they are worth bumping into the prime position on this blog. I have linked them on the top two links to the right in order to give them maximum exposure, especially for anyone new to Dungeoneer.

If you buy a Dungeoneer set, toss the included rule sheet and use these resources instead. You will save yourself a lot of time and headache, and you will really enjoy the game.

Tuesday, May 10, 2011

Interior Art

To me, the interior art of the Dungeoneer Deluxe booklets is every bit as important as the art on the cards. The interiors must be black & white due to printing restrictions, but I believe b&w art can be every bit as compelling as color art. Even more so in some circumstances. The limitations of b&w art and the stark feeling it creates can often lead to more compelling illustration in some circumstances. I have done quite a bit of pen & ink work for the interior illustrations of Dungeoneer Deluxe. One of my biggest influences goes way back to the early days of D&D: Dave Trampier. His inking style, and storytelling skills are an inspiration to me.

I have done a number of illustrations for Dungeoneer Deluxe using a brush trying to get that wonderful thick-to-thin quality Trampier achieved in his beautiful illustrations.
This scene depicts a warrior chick leaping in midair and a wizard chick disposing of some pesky skeletons in a deadly dungeon.