Monday, April 16, 2007

Dungeoneer Rules v. 2.3

Atlas Games has posted the newest rules set: version 2.3. As astute Dungeoneer player Silverdragon (slvrdragon41) has noted "I just read quickly through them. The only addition is how to handle the legendary and epic expansions in the back. Other than that there appear to be no rule changes."

We've gotten a lot of flak over the years about how the Dungeoneer rules are written, and honestly folks I've given it my best shot several times. 2.3 versions worth to be exact! As a new set comes out of course it has new rules, so the rules have grown over the years. But we've been careful to make the additions not overly complicated for new players and just enough to enhance the game play for long term fans.

The new 2.3 rules are identical to the 2.2 rules, we have only added and revised the section on combining sets and how to use epic and legendary sets as needed for the new set. This is the only new rules:

Combining Heroic, Epic, and Legendary Sets: Begin the game with the heroic deck; epic and legendary decks are set aside. As the last player achieves epic level, replace the Adventure and Quest decks with the epic set. Do the same with the legendary decks upon the last player achieving legendary level.

When combining epic sets (Levels 4–6) or legendary sets (Levels 7–9) with heroic sets (Levels 1–3), you do not gain the epic special abilities until you reach 4th Level, and the legendary abilities start at 7th Level. Stack the heroic Hero card on top of the epic Hero card and line them up at the red line. Similarly, a legendary Hero card would go underneath the epic card. Add the totals to determine your current score in each stat. Use the epic carry totals when you reach 4th Level, and the legendary totals at 7th Level; if this results in a reduction, immediately discard extra Treasures or Boons of your choice.

When an epic set is played alone, all players start at 4th Level. Legendary games begin at 7th Level. A hero gains Levels only by completing Quests of the appropriate grade.

Unlike standard games, in combined heroic/epic/legendary games Quests act as victory points. When you achieve epic level, the epic quests are not dealt out until everyone has achieved epic levels. But you may continue to complete global heroic quests; you do not gain levels for completing them, though, only victory points. The moment the last player achieves epic level then epic quests are dealt: 2 personal quests to each player and 1 global quest. Do the same for legendary level.

The moment a player achieves the highest level possible (7th Level in an epic game, 10th Level in legendary) the game is over. Count up the completed Quests’ victory points. The player with the most points wins. In the case of a tie the player with the highest level wins.

Each heroic quest = 1 victory point
Each epic quest = 2 victory points
Each legendary quest = 3 victory points

Combining heroic and legendary sets without an epic set requires that when the last player achieves 4th Level all heroes are automatically promoted to 7th Level. Continue normally as described above.
You can discuss the new rules here.

Enjoy!

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